#ifndef D_A_OBJ_LV4GATE_H #define D_A_OBJ_LV4GATE_H #include "d/d_bg_s_movebg_actor.h" #include "f_op/f_op_actor_mng.h" #include "m_Do/m_Do_hostIO.h" /** * @ingroup actors-objects * @class daLv4Gate_c * @brief Arbiter's Grounds Gate * * @details * */ class daLv4Gate_c : public dBgS_MoveBgActor { public: enum Mode_e { MODE_WAIT_e, MODE_MOVE_e, MODE_MOVE_END_e, }; void setBaseMtx(); int create(); void moveGate(); void init_modeWait(); void modeWait(); void init_modeMove(); void modeMove(); void init_modeMoveEnd(); void modeMoveEnd(); virtual int CreateHeap(); virtual int Execute(Mtx**); virtual int Draw(); virtual int Delete(); /* 0x5A0 */ request_of_phase_process_class mPhase; /* 0x5A8 */ J3DModel* mpModel; /* 0x5AC */ u8 mMode; /* 0x5AD */ u8 mGateOpened; /* 0x5AE */ u8 mInitMove; /* 0x5AF */ u8 mMoveType; /* 0x5B0 */ f32 mMoveTarget; /* 0x5B4 */ f32 mMoveValue; }; class daLv4Gate_HIO_c : public mDoHIO_entry_c { public: daLv4Gate_HIO_c(); virtual ~daLv4Gate_HIO_c() {} void genMessage(JORMContext*); /* 0x4 */ f32 mMoveSpeed; /* 0x8 */ u8 mShockStrength; }; #endif /* D_A_OBJ_LV4GATE_H */