#ifndef D_A_OBJ_LV4FLOOR_H #define D_A_OBJ_LV4FLOOR_H #include "d/d_bg_s_movebg_actor.h" #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-objects * @class daObjLv4Floor_c * @brief Arbiter's Grounds Floor * * @details * */ class daObjLv4Floor_c : public dBgS_MoveBgActor { public: enum Action_e { MODE_WAIT_e, MODE_MOVE_e, MODE_DEAD_e, }; void initBaseMtx(); void setBaseMtx(); int create1st(); void action(); void mode_wait(); void mode_init_move(); void mode_move(); void mode_init_dead(); void mode_dead(); virtual int CreateHeap(); virtual int Create(); virtual int Execute(Mtx**); virtual int Draw(); virtual int Delete(); u8 getSwbit() { return fopAcM_GetParamBit(this, 0, 8) & 0xFF; } private: /* 0x5A0 */ request_of_phase_process_class mPhase; /* 0x5A8 */ J3DModel* mpModel; /* 0x5AC */ f32 mMoveYPos; /* 0x5B0 */ u8 mAction; }; STATIC_ASSERT(sizeof(daObjLv4Floor_c) == 0x5B4); #endif /* D_A_OBJ_LV4FLOOR_H */