#ifndef D_A_OBJ_LV4PRWALL_H #define D_A_OBJ_LV4PRWALL_H #include "f_op/f_op_actor_mng.h" #include "d/d_bg_s_movebg_actor.h" /** * @ingroup actors-objects * @class daObjLv4PRwall_c * @brief Arbiter's Grounds Rail Wall (Not Stallord?) * * @details * */ class daObjLv4PRwall_c : public dBgS_MoveBgActor, request_of_phase_process_class { public: int create1st(); void setMtx(); virtual int CreateHeap(); virtual int Create(); virtual int Execute(Mtx**); virtual int Draw(); virtual int Delete(); virtual ~daObjLv4PRwall_c() {} int getType() { return fopAcM_GetParamBit(this, 0, 3); } int getSwNo() { return fopAcM_GetParamBit(this, 3, 8); } int getSw2No() { return fopAcM_GetParamBit(this, 11, 8); } int getSw3No() { return fopAcM_GetParamBit(this, 19, 8); } /* 0x5A8 */ Mtx mBgMtx2; /* 0x5D8 */ Mtx mModelMtx; /* 0x608 */ J3DModel* mpModel; /* 0x60C */ s16 field_0x60c; /* 0x60E */ s16 field_0x60e; /* 0x610 */ s16 field_0x610; /* 0x614 */ int mType; /* 0x618 */ u8 field_0x618; /* 0x619 */ u8 field_0x619; /* 0x61C */ f32 field_0x61c; /* 0x620 */ f32 field_0x620; /* 0x624 */ int field_0x624; /* 0x628 */ u8 field_0x628; /* 0x629 */ u8 field_0x629; }; STATIC_ASSERT(sizeof(daObjLv4PRwall_c) == 0x62c); #endif /* D_A_OBJ_LV4PRWALL_H */