#ifndef D_A_OBJ_LV4SAND_H #define D_A_OBJ_LV4SAND_H #include "f_op/f_op_actor_mng.h" #include "d/d_bg_s_movebg_actor.h" #include "d/d_event_lib.h" /** * @ingroup actors-objects * @class daObjLv4Sand_c * @brief Arbiter's Grounds Sand (Stallord Arena) * * @details * */ class daObjLv4Sand_c : public dBgS_MoveBgActor, public dEvLib_callback_c { public: enum { MODE_WAIT, MODE_MOVE, MODE_DEAD, }; daObjLv4Sand_c() : dEvLib_callback_c(this) {} void initBaseMtx(); void setBaseMtx(); int create1st(); void action(); void mode_init_wait(); void mode_wait(); void mode_init_move(); void mode_move(); void mode_init_dead(); void mode_dead(); virtual ~daObjLv4Sand_c() {} virtual int CreateHeap(); virtual int Create(); virtual int Execute(Mtx**); virtual int Draw(); virtual int Delete(); virtual bool eventStart(); u8 getSwbit() { return fopAcM_GetParamBit(this, 0, 8); } private: /* 0x5B0 */ request_of_phase_process_class mPhase; /* 0x5B8 */ J3DModel* mpModel; /* 0x5BC */ mDoExt_btkAnm* mpBtk; /* 0x5C0 */ f32 mHeight; /* 0x5C4 */ u8 mMode; }; STATIC_ASSERT(sizeof(daObjLv4Sand_c) == 0x5c8); #endif /* D_A_OBJ_LV4SAND_H */