#ifndef D_A_OBJ_LV6BEMOS_H #define D_A_OBJ_LV6BEMOS_H #include "d/d_bg_s_movebg_actor.h" #include "d/d_cc_d.h" #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-objects * @class daObjL6Bm_c * @brief Temple of Time Beamos (Unused) * * @details * */ class daObjL6Bm_c : public dBgS_MoveBgActor { public: typedef void (daObjL6Bm_c::*actionFunc)(); void initBaseMtx(); void setBaseMtx(); int Create(); int CreateHeap(); cPhs_Step create1st(); int Execute(Mtx**); void action(); void actionWait(); void actionFindPlayer(); void actionAttack(); int Draw(); int Delete(); void setAction(u8 action) { mAction = action; } u8 getSwBit() { return fopAcM_GetParamBit(this, 0, 8); } u8 getArg0() { return fopAcM_GetParamBit(this, 0x10, 8); } u8 getArg1() { return fopAcM_GetParamBit(this, 0x18, 8); } /* 0x5A0 */ request_of_phase_process_class mPhase; /* 0x5A8 */ J3DModel* mBeamosModel; /* 0x5AC */ dCcD_Stts mStts; /* 0x5E8 */ dCcD_Cps field_0x5e8; /* 0x72C */ cM3dGCpsS field_0x72c; /* 0x748 */ dCcD_Sph field_0x748; /* 0x880 */ J3DModel* mBeamEffectModel; /* 0x884 */ mDoExt_btkAnm* mpBtkAnm; /* 0x888 */ mDoExt_btkAnm* mpBtkAnm2; /* 0x88C */ mDoExt_bckAnm* mBeamBck; /* 0x890 */ u8 field_0x890; /* 0x891 */ u8 field_0x891; /* 0x892 */ s16 field_0x892; /* 0x894 */ cXyz field_0x894; /* 0x8A0 */ u8 field_0x8a0[0x8b2 - 0x8a0]; /* 0x8B2 */ s16 field_0x8b2; /* 0x8B4 */ s16 field_0x8b4; /* 0x8B8 */ dBgS_ObjGndChk mObjGndChk; /* 0x90C */ f32 field_0x90c; /* 0x910 */ u8 mAction; /* 0x911 */ u8 field_0x911; /* 0x914 */ f32 field_0x914; }; STATIC_ASSERT(sizeof(daObjL6Bm_c) == 0x918); #endif /* D_A_OBJ_LV6BEMOS_H */