#ifndef D_A_OBJ_LV7BSGATE_H #define D_A_OBJ_LV7BSGATE_H #include "f_op/f_op_actor_mng.h" #include "d/d_bg_s_movebg_actor.h" /** * @ingroup actors-objects * @class daLv7BsGate_c * @brief City in the Sky Boss Door * * @details * */ class daLv7BsGate_c : public dBgS_MoveBgActor { public: void setBaseMtx(); int create(); void moveGate(); void init_modeWait(); void modeWait(); void init_modeOpen(); void modeOpen(); void init_modeClose(); void modeClose(); virtual int CreateHeap(); virtual int Execute(Mtx**); virtual int Draw(); virtual int Delete(); int getType() { return fopAcM_GetParamBit(this, 0, 4); } int getSw() { return fopAcM_GetParamBit(this, 4, 8); } int getLR() { return fopAcM_GetParamBit(this, 12, 4); } /* 0x5A0 */ request_of_phase_process_class mPhase; /* 0x5A8 */ J3DModel* mpModel; /* 0x5AC */ u8 mMode; /* 0x5AD */ u8 field_0x5ad; /* 0x5AE */ u8 mType; /* 0x5AF */ u8 mIsSwitch; /* 0x5B0 */ u8 mLR; /* 0x5B4 */ f32 field_0x5b4; /* 0x5B8 */ f32 field_0x5b8; }; STATIC_ASSERT(sizeof(daLv7BsGate_c) == 0x5bc); #endif /* D_A_OBJ_LV7BSGATE_H */