#ifndef D_A_OBJ_LV9SWSHUTTER_H #define D_A_OBJ_LV9SWSHUTTER_H #include "f_op/f_op_actor_mng.h" #include "d/d_bg_s_movebg_actor.h" /** * @ingroup actors-objects * @class daLv9SwShutter_c * @brief Hyrule Castle Switch Shutter * * @details * */ class daLv9SwShutter_c : public dBgS_MoveBgActor { public: void setBaseMtx(); int create(); void moveShutter(); void init_modeWait(); void modeWait(); void init_modeOpen(); void modeOpen(); void init_modeClose(); void modeClose(); virtual int CreateHeap(); virtual int Execute(Mtx**); virtual int Draw(); virtual int Delete(); int getSw() { return fopAcM_GetParamBit(this, 0, 8); } private: /* 0x5A0 */ request_of_phase_process_class mPhase; /* 0x5A8 */ J3DModel* mpModel; /* 0x5AC */ u8 mMode; /* 0x5AD */ u8 mSwbit; /* 0x5AE */ u8 mIsSwitch; /* 0x5B0 */ f32 field_0x5b0; }; STATIC_ASSERT(sizeof(daLv9SwShutter_c) == 0x5b4); #endif /* D_A_OBJ_LV9SWSHUTTER_H */