#ifndef D_A_OBJ_MAKI_H #define D_A_OBJ_MAKI_H #include "JSystem/J3DGraphAnimator/J3DModel.h" #include "SSystem/SComponent/c_phase.h" #include "d/d_cc_d.h" #include "d/d_kankyo.h" #include "d/d_particle.h" #include "f_op/f_op_actor.h" /** * @ingroup actors-objects * @class obj_maki_class * @brief Stick Bundle? * * @details * */ class obj_maki_class : public fopAc_ac_c { public: /* 0x568 */ request_of_phase_process_class mPhase; /* 0x570 */ J3DModel* mModel1; /* 0x574 */ mDoExt_brkAnm* mBrk; /* 0x578 */ J3DModel* mModel2; /* 0x57c */ u8 field_0x57c; /* 0x57d */ u8 field_0x57d; // Undefined /* 0x57e */ s16 field_0x57e; /* 0x580 */ s16 field_0x580[2]; /* 0x584*/ dCcD_Stts mStts; /* 0x5c0 */ dCcD_Sph mSph; /* 0x6f8 */ u32 field_0x6f8[4]; /* 0x6fc */ u8 field_0x6fc[0x70c - 0x708]; // Undefined /* 0x70c */ LIGHT_INFLUENCE mLightObj; /* 0x72c */ u8 field_0x72c; /* 0x72d */ u8 field_0x72d[0x730 - 0x72d]; //Undefined }; STATIC_ASSERT(sizeof(obj_maki_class) == 0x730); class daObj_Maki_HIO_c { public: daObj_Maki_HIO_c(); virtual ~daObj_Maki_HIO_c() {}; /* 0x04 */ s8 field_0x4; }; #endif /* D_A_OBJ_MAKI_H */