#ifndef D_A_OBJ_MGATE_H #define D_A_OBJ_MGATE_H #include "d/d_bg_s_movebg_actor.h" #include "d/d_com_inf_game.h" /** * @ingroup actors-objects * @class daObjMGate_c * @brief Ordon Spring Gate * * @details * */ class daObjMGate_c : public dBgS_MoveBgActor { public: enum Kind_e { /* 0 */ KIND_IZUMI, // Spring /* 1 */ KIND_HASHI, // Bridge }; enum Type_e { /* 0 */ TYPE_LEFT, /* 1 */ TYPE_RIGHT, }; void initBaseMtx(); void setBaseMtx(); int create1st(); virtual int CreateHeap(); virtual int Create(); virtual int Execute(Mtx**); virtual int Draw(); virtual int Delete(); u8 getType() { return fopAcM_GetParamBit(this, 0, 1); } u8 getKind() { return fopAcM_GetParamBit(this, 1, 4); } bool checkLock() { return fopAcM_GetParamBit(this, 5, 1); } u8 checkOpen() { return fopAcM_GetParamBit(this, 8, 4); } private: /* 0x5A0 */ request_of_phase_process_class mPhase; /* 0x5A8 */ request_of_phase_process_class mKeyPhase; /* 0x5B0 */ J3DModel* mpModel; /* 0x5B4 */ J3DModel* mpKeyModel; /* 0x5B8 */ u8 mType; /* 0x5B9 */ u8 mKind; /* 0x5BA */ csXyz mGateAngle; /* 0x5C0 */ f32 mGateKeySwingMultiplier; /* 0x5C4 */ f32 mGateSwingMultiplier; /* 0x5C8 */ int mCounter; /* 0x5CC */ s16 mGateKeyAngle; }; STATIC_ASSERT(sizeof(daObjMGate_c) == 0x5D0); #endif /* D_A_OBJ_MGATE_H */