#ifndef D_A_OBJ_NAN_H #define D_A_OBJ_NAN_H #include "SSystem/SComponent/c_phase.h" #include "d/d_insect.h" #include "d/actor/d_a_player.h" #include "d/d_cc_d.h" class daPy_boomerangMove_c; /** * @ingroup actors-objects * @class daObjNAN_c * @brief Insect - Phasmid * * @details * */ class daObjNAN_c : public dInsect_c { public: typedef void (daObjNAN_c::*actionFunc)(); void setAction(actionFunc); void nan_posMove(); void turn(); u8 nan_WalkAnm(); void wait(); void walk(); void bin_wait(); void bin_action(); void nan_setParticle(); void hook(); void boomerang(); void drop(); void hit_check(); void action(); int execute(); int _delete(); void setBaseMtx(); int create(); inline int CreateHeap(); inline int draw(); private: /* 0x590 */ request_of_phase_process_class mPhase; /* 0x598 */ Z2Creature mCreatureSound; /* 0x628 */ mDoExt_McaMorfSO* mMorf; /* 0x62C */ mDoExt_brkAnm* mBrk; /* 0x630 */ mDoExt_btkAnm* mBtk; /* 0x634 */ dCcD_Stts mStts; /* 0x670 */ dCcD_Sph mSph; /* 0x7A8 */ daPy_boomerangMove_c mBoomerangMove; /* 0x7B4 */ int field_0x7b4; /* 0x7B8 */ actionFunc mAction; /* 0x7C4 */ actionFunc mPrevAction; /* 0x7D0 */ int field_0x7d0; /* 0x7D4 */ csXyz field_0x7d4; /* 0x7DA */ csXyz field_0x7da; /* 0x7E0 */ s16 field_0x7e0; /* 0x7E2 */ s16 field_0x7e2; /* 0x7E4 */ s16 field_0x7e4; /* 0x7E8 */ f32 field_0x7e8; /* 0x7E6 */ u8 field_0x7e6[0x7f8 - 0x7ec]; /* 0x7F8 */ u16 field_0x7f8; /* 0x7FA */ u8 field_0x7fa; /* 0x7FB */ u8 field_0x7fb; /* 0x7FC */ u8 field_0x7fc; /* 0x7FC */ u8 field_0x7fd; }; STATIC_ASSERT(sizeof(daObjNAN_c) == 0x800); #endif /* D_A_OBJ_NAN_H */