#ifndef D_A_OBJ_RCIRCLE_H #define D_A_OBJ_RCIRCLE_H #include "d/d_com_inf_game.h" /** * @ingroup actors-objects * @class daObjRCircle_c * @brief River Circle * * @details * */ class daObjRCircle_c : public fopAc_ac_c, public request_of_phase_process_class { public: daObjRCircle_c(); virtual ~daObjRCircle_c(); int createHeap(); int create(); int Delete(); int draw(); int execute(); void init(); void setModelMtx(); int getSwBit() { return fopAcM_GetParamBit(this, 0, 8) & 0xFF; } private: /* 0x574 */ mDoExt_brkAnm mBrk; /* 0x58C */ mDoExt_btkAnm mBtk; /* 0x5A4 */ J3DModel* mpModel; /* 0x5A8 */ u8 mSwitch; }; STATIC_ASSERT(sizeof(daObjRCircle_c) == 0x5AC); #endif /* D_A_OBJ_RCIRCLE_H */