#ifndef D_A_OBJ_ROTEN_H #define D_A_OBJ_ROTEN_H #include "d/d_bg_s_movebg_actor.h" #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-objects * @class daObj_Roten_c * @brief Goron Child Stall * * @details * */ class daObj_Roten_c : public dBgS_MoveBgActor { public: void initBaseMtx(); void setBaseMtx(); int Create(); int CreateHeap(); int create(); int Execute(Mtx**); int Draw(); int Delete(); char* getResName(); virtual ~daObj_Roten_c(); private: /* 0x5A0 */ request_of_phase_process_class mPhase; /* 0x5A8 */ J3DModel* mModel; /* 0x5AC */ JPABaseEmitter* mEmitters[2]; /* 0x5B4 */ f32 mBossLightRefDist; /* 0x5B8 */ cXyz mParticlePos; /* 0x5C4 */ bool mWithinTime; }; STATIC_ASSERT(sizeof(daObj_Roten_c) == 0x5c8); #endif /* D_A_OBJ_ROTEN_H */