#ifndef D_A_OBJ_RW_H #define D_A_OBJ_RW_H #include "f_op/f_op_actor_mng.h" #include "d/d_cc_d.h" #include "d/d_cc_uty.h" /** * @ingroup actors-objects * @class obj_rw_class * @brief Wild Boar Roast * * @details * */ class obj_rw_class { public: /* 0x000 */ fopEn_enemy_c enemy; /* 0x5AC */ request_of_phase_process_class phase; /* 0x5B4 */ J3DModel* model; /* 0x5B8 */ Z2CreatureEnemy sound; /* 0x65C */ u32 shadowId; /* 0x660 */ s16 field_0x660; /* 0x662 */ s16 action; /* 0x664 */ s16 mode; /* 0x666 */ s16 field_0x666[2]; /* 0x66A */ s16 invulnerability_timer; /* 0x66C */ f32 field_0x66c; /* 0x670 */ s16 field_0x670; /* 0x672 */ s16 field_0x672; /* 0x674 */ s16 field_0x674; /* 0x678 */ dCcD_Stts ccStts; /* 0x6B4 */ dCcD_Sph ccSph[2]; /* 0x924 */ dCcD_Cyl ccCyl[4]; /* 0xE14 */ dCcU_AtInfo atInfo; /* 0xE38 */ s8 field_0xe38; /* 0xE39 */ u8 HIOInit; }; STATIC_ASSERT(sizeof(obj_rw_class) == 0xe3c); #endif /* D_A_OBJ_RW_H */