#ifndef D_A_OBJ_SMOKE_H #define D_A_OBJ_SMOKE_H #include "d/d_com_inf_game.h" /** * @ingroup actors-objects * @class daObjSmoke_c * @brief Elde Inn Stove Smoke * * @details * */ class daObjSmoke_c : public fopAc_ac_c { public: u8 getSwbit() { return fopAcM_GetParamBit(this,0,8); } void initBaseMtx(); void setBaseMtx(); int Create(); int create(); int execute(); int _delete(); private: /* 0x568 */ JPABaseEmitter* mParticle; }; STATIC_ASSERT(sizeof(daObjSmoke_c) == 0x56C); #endif /* D_A_OBJ_SMOKE_H */