#ifndef D_A_OBJ_STAIRBLOCK_H #define D_A_OBJ_STAIRBLOCK_H #include "d/d_cc_d.h" #include "d/d_com_inf_game.h" #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-objects * @class daStairBlock_c * @brief Stair Block * * @details * */ class daStairBlock_c : public fopAc_ac_c { public: void setBaseMtx(); virtual int CreateHeap(); int create(); static int createHeapCallBack(fopAc_ac_c*); virtual int Execute(); virtual int Draw(); virtual int Delete(); static dCcD_SrcGObjInf const mCcDObjInfo; static dCcD_SrcSph mCcDSph; private: /* 0x056C */ request_of_phase_process_class mPhaseReq; /* 0x0574 */ J3DModel* mpModel[10]; /* 0x059C */ mDoExt_bckAnm mBckAnm[10]; /* 0x06B4 */ u8 mHit[10]; /* 0x06C0 */ dCcD_Stts mStts; /* 0x06FC */ dCcD_Sph mSpheres[10]; }; STATIC_ASSERT(sizeof(daStairBlock_c) == 0x132c); class daStairBlock_HIO_c : public mDoHIO_entry_c { public: daStairBlock_HIO_c(); virtual ~daStairBlock_HIO_c() {} void genMessage(JORMContext*); /* 0x4 */ f32 collision_radius[10]; }; // Size: 0x2C #endif /* D_A_OBJ_STAIRBLOCK_H */