#ifndef D_A_OBJ_STONE_H #define D_A_OBJ_STONE_H #include "d/d_com_inf_game.h" enum { OBJ_STONE_TYPE_SMALL = 0, OBJ_STONE_TYPE_BIG = 1 }; /** * @ingroup actors-objects * @class daObjStone_c * @brief Small / Large Stones * * @details * */ class daObjStone_c : public fopAc_ac_c { public: typedef void (daObjStone_c::*modeFunc)(); u8 getType() { return fopAcM_GetParamBit(this,0,4); } u8 getItemType() { return fopAcM_GetParamBit(this,4,2); } u8 getItemNo() { return fopAcM_GetParamBit(this,8,8); } u8 getItemBit() { return fopAcM_GetParamBit(this,16,8); } void initBaseMtx(); void setBaseMtx(); int Create(); bool CreateHeap(); int create(); int execute(); void mode_proc_call(); void init_modePutWait(); void modePutWait(); void init_modeWait(); void modeWait(); void init_modeDrop(); void modeDrop(); void init_modeCarry(); void modeCarry(); void init_modeWalk(); void modeWalk(); void init_modePushWolfNonBreak(); void init_modeYogan(); void modeYogan(); void init_modeBreak(); void modeBreak(); void CrrPos(); void createItem(); void calcRotBaseMtx(s16*); int checkRollAngle(); void set_carry_eff(); void effect_delete(bool); int draw(); int _delete(); private: /* 0x0568 */ request_of_phase_process_class mPhase; /* 0x0570 */ J3DModel* mpModel; /* 0x0574 */ dBgS_ObjAcch mChkObj; /* 0x074C */ dBgS_AcchCir mChkCircle; /* 0x078C */ dCcD_Stts mStatus; /* 0x07C8 */ dCcD_Sph mCollider; /* 0x0900 */ csXyz mShapeAngle; /* 0x0906 */ u8 mStoneType; // 0: small rock, 1: big rock /* 0x0907 */ u8 field_0x0907; /* 0x0908 */ u8 field_0x0908; /* 0x090C */ u32 mMode; // maybe a better name for this /* 0x0910 */ cXyz field_0x0910; /* 0x091C */ s16 field_0x091c; /* 0x091E */ u8 field_0x091E[0x0920 - 0x091E]; /* 0x0920 */ Quaternion field_0x0920; /* 0x0930 */ Quaternion field_0x0930; /* 0x0940 */ f32 mInitialOffsetY; /* 0x0944 */ f32 mLastPosY; /* 0x0948 */ f32 mLastSpeedY; // maybe a better name for this /* 0x094C */ u8 field_0x094c; /* 0x094D */ u8 field_0x094d; /* 0x094E */ bool mIsInWater; /* 0x094F */ u8 field_0x094f; /* 0x0950 */ u8 field_0x0950; /* 0x0951 */ bool field_0x0951; /* 0x0954 */ u32 field_0x0954; /* 0x0954 */ u32 field_0x0958; /* 0x0954 */ u32 field_0x095c; /* 0x0960 */ u32 field_0x0960; /* 0x0964 */ JPABaseEmitter* field_0x0964[3]; /* 0x0970 */ Z2SoundObjSimple mSound; }; STATIC_ASSERT(sizeof(daObjStone_c) == 0x990); #endif /* D_A_OBJ_STONE_H */