#ifndef D_A_OBJ_SWORD_H #define D_A_OBJ_SWORD_H #include "d/actor/d_a_itembase.h" /** * @ingroup actors-objects * @class daObjSword_c * @brief Ordon Sword * * @details * */ class daObjSword_c : public daItemBase_c { public: typedef int (daObjSword_c::*actionFunc)(); void initBaseMtx(); void setBaseMtx(); int Create(); cPhs__Step create(); int actionWait(); int initActionOrderGetDemo(); int actionOrderGetDemo(); int actionGetDemo(); int execute(); int draw(); int _delete(); u8 getItemBit() { return fopAcM_GetParamBit(this, 0, 8); } u8 getSwbit() { return fopAcM_GetParamBit(this, 8, 8); } void setStatus(u8 status) { mStatus = status; } private: /* 0x92c */ u32 field_0x92c; /* 0x930 */ fpc_ProcID mProcID; /* 0x934 */ u8 mStatus; }; STATIC_ASSERT(sizeof(daObjSword_c) == 0x938); #endif /* D_A_OBJ_SWORD_H */