#ifndef D_A_OBJ_SWPUSH5_H #define D_A_OBJ_SWPUSH5_H #include "f_op/f_op_actor_mng.h" #include "d/d_bg_s_movebg_actor.h" /** * @ingroup actors-objects * @class daObjSw5_c * @brief Push Switch 5 * * @details Mutli-purpose heavy switch actor. (Iron Boots switch) * */ class daObjSw5_c : public dBgS_MoveBgActor { public: void initBaseMtx(); void setBaseMtx(); int create(); void setting_ride_flag(); BOOL checkPushable(); void event_proc_call(); void actionPauseNoneInit(); void actionPauseNone(); void actionPauseOrderInit(); void actionPauseOrder(); void actionPauseInit(); void actionPause(); void actionWait(); void actionOrder(); void actionEvent(); void calc_top_pos(); void mode_proc_call(); void modeWaitLowerInit(); void modeWaitLower(); void modeLowerInit(); void modeLower(); void modeWaitUpperInit(); void modeWaitUpper(); void modeUpperInit(); void modeUpper(); virtual int CreateHeap(); virtual int Create(); virtual int Execute(Mtx**); virtual int Draw(); virtual int Delete(); u8 getSwNo() { return fopAcM_GetParamBit(this, 0, 8); } u8 getSwNo2() { return 0xFF; } /* 0x5A0 */ request_of_phase_process_class mPhase; /* 0x5A8 */ J3DModel* mpModel; /* 0x5AC */ u8 mUnkRideTimer; /* 0x5AD */ u8 field_0x5ad; /* 0x5AE */ u8 field_0x5ae; /* 0x5AF */ u8 field_0x5af; /* 0x5B0 */ u8 field_0x5b0; /* 0x5B1 */ u8 field_0x5b1; /* 0x5B2 */ u8 mIsPlayerRideHvy; /* 0x5B3 */ u8 mIsPlayerRideHvyPrev; /* 0x5B4 */ int mCounter; /* 0x5B8 */ dBgW* mpBgW2; /* 0x5BC */ Mtx mMtx; /* 0x5EC */ u8 field_0x5EC[0x5EE - 0x5EC]; /* 0x5EE */ u8 mMode; /* 0x5EF */ u8 mAction; /* 0x5F0 */ u8 mPauseTimer; /* 0x5F4 */ f32 mTopPos; /* 0x5F8 */ f32 field_0x5f8; /* 0x5FC */ f32 field_0x5fc; }; STATIC_ASSERT(sizeof(daObjSw5_c) == 0x600); #endif /* D_A_OBJ_SWPUSH5_H */