#ifndef D_A_OBJ_SWSPINNER_H #define D_A_OBJ_SWSPINNER_H #include "d/d_bg_s_movebg_actor.h" #include "d/d_bg_w.h" #include "d/actor/d_a_spinner.h" /** * @ingroup actors-objects * @class daObjSwSpinner_c * @brief Spinner Switch * * @details * */ class daObjSwSpinner_c : public dBgS_MoveBgActor { public: void initBaseMtx(); void setBaseMtx(); int Create(); int CreateHeap(); int create1st(); int Execute(Mtx**); int Draw(); int Delete(); u8 getSwbit() { return fopAcM_GetParamBit(this, 0, 8); } u8 getSwbit2() { return fopAcM_GetParamBit(this, 8, 8); } int GetRotSpeedY() { return mRotSpeedY; } f32 GetR() { return 100.0f; } /* 0x5A0 */ request_of_phase_process_class mPhase; /* 0x5A8 */ J3DModel* mpModelA; /* 0x5AC */ J3DModel* mpModelB; /* 0x5B0 */ dBgW* mpBgW2; /* 0x5B4 */ Mtx mMtx; /* 0x5E4 */ f32 mPartBHeight; /* 0x5E8 */ bool mSpinnerIn; /* 0x5E9 */ bool mPrevSpinnerIn; /* 0x5EA */ bool mCanUse; /* 0x5EB */ bool mPrevIsSwbit2; /* 0x5EC */ s16 mPrevAngle; /* 0x5EE */ s16 mRotSpeedY; /* 0x5F0 */ s16 mCount; }; STATIC_ASSERT(sizeof(daObjSwSpinner_c) == 0x5F4); #endif /* D_A_OBJ_SWSPINNER_H */