#ifndef D_A_OBJ_SWTURN_H #define D_A_OBJ_SWTURN_H #include "d/d_bg_s_movebg_actor.h" #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-objects * @class daObjSwTurn_c * @brief Arbiter's Ground Turn Switch * * @details * */ class daObjSwTurn_c : public dBgS_MoveBgActor { public: typedef void (daObjSwTurn_c::*modeFunc)(); enum Mode { MODE_WAIT, MODE_ROTATE, }; enum Kind { KIND_0, KIND_1, }; void initBaseMtx(); void setBaseMtx(); int Create(); int CreateHeap(); int create1st(); int Execute(Mtx**); void mode_proc_call(); void init_modeWait(); void modeWait(); void init_modeRotate(); void modeRotate(); void rotate_sub_0(); void rotate_sub_1(); int Draw(); int Delete(); u8 getSwNo() { return fopAcM_GetParamBit(this, 0, 8); } u8 getModelType() { return fopAcM_GetParamBit(this, 8, 4); } u8 getCount() { return fopAcM_GetParamBit(this, 12, 8); } u8 getSwNo2() { return fopAcM_GetParamBit(this, 20, 8); } u8 getKind() { return fopAcM_GetParamBit(this, 28, 4); } u16 getRevCount() { return mRevCount; } int getRotateAngle() { return (mKind == 0) ? field_0x5ba + field_0x5c4 * 0x4000 : field_0x5ba + (field_0x5c4 << 0xe) / 3; } /* 0x5A0 */ request_of_phase_process_class mPhase; /* 0x5A8 */ J3DModel* mModel; /* 0x5AC */ u8 mModelType; /* 0x5AD */ u8 mKind; /* 0x5AE */ u8 mMode; /* 0x5AF */ u8 field_0x5af; /* 0x5B0 */ u8 field_0x5b0[2]; /* 0x5B4 */ f32 field_0x5b4; /* 0x5B8 */ s16 field_0x5b8; /* 0x5BA */ s16 field_0x5ba; /* 0x5BC */ s16 field_0x5bc; /* 0x5C0 */ int field_0x5c0; /* 0x5C4 */ s16 field_0x5c4; /* 0x5C6 */ u8 field_0x5c6; /* 0x5C8 */ int field_0x5c8; /* 0x5CC */ u16 field_0x5cc; /* 0x5CE */ u8 field_0x5ce; /* 0x5CF */ u8 field_0x5cf; /* 0x5D0 */ u8 field_0x5d0; /* 0x5D1 */ u8 field_0x5d1; /* 0x5D2 */ u16 mRevCount; /* 0x5D4 */ u16 field_0x5d4; /* 0x5D8 */ dBgW_Base::PushPullLabel mPushPullLabel; /* 0x5DC */ s16 field_0x5dc; }; STATIC_ASSERT(sizeof(daObjSwTurn_c) == 0x5e0); #endif /* D_A_OBJ_SWTURN_H */