#ifndef D_A_OBJ_TORNADO_H #define D_A_OBJ_TORNADO_H #include "d/d_com_inf_game.h" #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-objects * @class daObjTrnd_c * @brief Wind Column * * @details * */ class daObjTrnd_c : public fopAc_ac_c { public: void setPntWind(); void cutPntWind(); void movePntWind(); void setCpsInfo(); void initBaseMtx(); void setBaseMtx(); int Create(); int create(); int execute(); int draw(); int _delete(); u32 checkSE() { return fopAcM_GetParamBit(this, 8, 1); } u8 getTimer() { return fopAcM_GetParamBit(this, 0, 8); } u8 getSwbit() { return fopAcM_GetParamBit(this, 0x18, 8); } private: /* 0x568 */ dCcD_Stts mStts; /* 0x5A4 */ dCcD_Cps mCps; /* 0x6E8 */ cM3dGCpsS mWindCps; /* 0x704 */ f32 mNowLength; /* 0x708 */ Mtx mMtx; /* 0x738 */ s16 mTimer; /* 0x73C */ f32 mTargetLength; /* 0x740 */ WIND_INFLUENCE mWindInfluence; /* 0x76C */ f32 mWindPower; }; STATIC_ASSERT(sizeof(daObjTrnd_c) == 0x770); #endif /* D_A_OBJ_TORNADO_H */