#ifndef D_A_OBJ_USAKU_H #define D_A_OBJ_USAKU_H #include "f_op/f_op_actor_mng.h" class dBgW; /** * @ingroup actors-objects * @class obj_usaku_class * @brief Horse Fence * * @details * */ class obj_usaku_class : public fopAc_ac_c { public: /* 0x568 */ request_of_phase_process_class mPhase; /* 0x570 */ u8 field_0x570; /* 0x574 */ J3DModel* mpModel; /* 0x578 */ u8 field_0x578[0x580 - 0x578]; /* 0x580 */ Mtx mBgMtx; /* 0x5B0 */ dBgW* mpBgW; }; STATIC_ASSERT(sizeof(obj_usaku_class) == 0x5B4); #endif /* D_A_OBJ_USAKU_H */