#ifndef D_A_OBJ_WEB0_H #define D_A_OBJ_WEB0_H #include "d/d_com_inf_game.h" /** * @ingroup actors-objects * @class obj_web0_class * @brief Wall Web * * @details * */ class obj_web0_class : public fopAc_ac_c { public: /* 0x568 */ request_of_phase_process_class mPhase; /* 0x570 */ u8 mPrm0; /* 0x571 */ u8 mScaleXY; /* 0x574 */ J3DModel* mpModel; /* 0x578 */ mDoExt_brkAnm* mpBrk; /* 0x57C */ s16 field_0x57c; /* 0x57E */ u8 field_0x57e[0x582 - 0x57e]; /* 0x582 */ s16 mReboundTimer; /* 0x584 */ s16 field_0x584[2]; /* 0x588 */ s16 mHitTimer; /* 0x58A */ u8 field_0x58a[0x590 - 0x58a]; /* 0x590 */ Mtx mMtx; /* 0x5C0 */ dBgW* mpBgW; /* 0x5C4 */ dCcD_Stts mStts; /* 0x600 */ dCcD_Sph mSphCc; /* 0x738 */ u8 mDeleteTimer; /* 0x739 */ u8 field_0x739; }; STATIC_ASSERT(sizeof(obj_web0_class) == 0x73C); class daObj_Web0_HIO_c { public: daObj_Web0_HIO_c(); virtual ~daObj_Web0_HIO_c() {} /* 0x4 */ s8 field_0x4; }; #endif /* D_A_OBJ_WEB0_H */