#ifndef D_A_OBJ_WEB1_H #define D_A_OBJ_WEB1_H #include "d/d_com_inf_game.h" /** * @ingroup actors-objects * @class obj_web1_class * @brief Floor Web * * @details * */ class obj_web1_class : public fopAc_ac_c { public: /* 0x568 */ request_of_phase_process_class mPhase; /* 0x570 */ u8 mPrm0; /* 0x571 */ u8 mScaleX; /* 0x574 */ J3DModel* mpModel; /* 0x578 */ mDoExt_brkAnm* mpBrk; /* 0x57C */ Z2SoundObjSimple mZ2SoundObj; /* 0x59C */ s16 field_0x59c; /* 0x59E */ s16 mActionMode; /* 0x5A0 */ u8 field_0x5a0[2]; /* 0x5A2 */ s16 field_0x5a2[2]; /* 0x5A6 */ s16 mHitTimer; /* 0x5A8 */ s16 mReboundTimer; /* 0x5AA */ s16 field_0x5aa; /* 0x5AC */ f32 mDistToActor; /* 0x5B0 */ f32 field_0x5b0; /* 0x5B4 */ s8 mDeleteTimer; /* 0x5B5 */ u8 field_0x5b5[0x5C0 - 0x5B5]; /* 0x5C0 */ Mtx mMtx; /* 0x5F0 */ dBgW* mpBgW; /* 0x5F4 */ dCcD_Stts mStts; /* 0x630 */ dCcD_Cyl mCylCc; /* 0x76C */ u8 field_0x76c; }; STATIC_ASSERT(sizeof(obj_web1_class) == 0x770); class daObj_Web1_HIO_c { public: daObj_Web1_HIO_c(); virtual ~daObj_Web1_HIO_c() {} /* 0x4 */ s8 field_0x4; }; #endif /* D_A_OBJ_WEB1_H */