#ifndef D_A_SCENE_EXIT2_H #define D_A_SCENE_EXIT2_H #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-unsorted * @class daScExit_c * @brief Scene Exit 2 * * @details * */ class daScExit_c : public fopAc_ac_c { public: enum act_e { WAIT_e, START_e, SCENE_CHG_e, }; enum action_e { ACTION_WAIT_e, ACTION_ORDER_EVENT_e, ACTION_EVENT_e, ACTION_DEAD_e, }; void initBaseMtx(); void setBaseMtx(); int Create(); int create(); int execute(); void event_proc_call(); void actionWait(); void actionOrderEvent(); void actionEvent(); void actionDead(); int demoProc(); BOOL checkArea(); int draw(); int _delete(); int getSceneID() { return fopAcM_GetParamBit(this, 0, 8); } void setAction(u8 i_action) { mAction = i_action; } /* 0x568 */ request_of_phase_process_class mPhase; /* 0x570 */ int mStaffID; /* 0x574 */ f32 mRadius; /* 0x578 */ s16 mEventID; /* 0x57A */ u8 mToolID; /* 0x57B */ u8 mAction; /* 0x57C */ u8 mTimer; }; #endif /* D_A_SCENE_EXIT2_H */