#ifndef D_A_SET_BGOBJ_H #define D_A_SET_BGOBJ_H #include "d/d_com_inf_game.h" /** * @ingroup actors-unsorted * @class daSetBgObj_c * @brief Set Background Object * * @details * */ class daSetBgObj_c : public fopAc_ac_c { public: static const char* getArcName(fopAc_ac_c*); int CreateInit(); int create(); int Delete(); /* 0x568 */ request_of_phase_process_class mPhase; /* 0x570 */ char mArcName[16]; }; #endif /* D_A_SET_BGOBJ_H */