#ifndef D_A_SKIP_2D_H #define D_A_SKIP_2D_H #include "d/d_com_inf_game.h" class dMeterButton_c; /** * @ingroup actors-unsorted * @class daSkip2D_c * @brief ??? * * @details * */ class daSkip2D_c : public fopAc_ac_c { public: daSkip2D_c() { initiate(); } int createHeap(); int create(); int destroy(); int draw(); int execute(); void initiate(); virtual ~daSkip2D_c() {} /* 0x56C */ u32 field_0x56c; /* 0x570 */ dMeterButton_c* mpButton; /* 0x574 */ u8 field_0x574; }; // Size: 0x578 #endif /* D_A_SKIP_2D_H */