#ifndef D_A_STARTANDGOAL_H #define D_A_STARTANDGOAL_H #include "d/actor/d_a_npc4.h" class daStartAndGoal_Path_c : public daNpcF_Path_c { public: BOOL chkPassed2(cXyz); virtual ~daStartAndGoal_Path_c(); }; class daStartAndGoal_c : public fopAc_ac_c { public: int getType(); int Create(); void init(); void actorPosCheck(); int readyStartTimer(); BOOL isStartCheck(); BOOL isReadyCheck(); int Execute(); int Draw(); int Delete(); /* 0x568 */ daStartAndGoal_Path_c mPath; /* 0xB98 */ u8 field_0xb98; /* 0xB99 */ u8 mType; /* 0xB9C */ int mAction; /* 0xBA0 */ bool mStarted; }; #endif /* D_A_STARTANDGOAL_H */