#ifndef D_D_BRIGHT_CHECK_H #define D_D_BRIGHT_CHECK_H #include "d/d_com_inf_game.h" class dMsgString_c; class dDlst_BrightCheck_c : public dDlst_base_c { public: virtual void draw(); virtual ~dDlst_BrightCheck_c() {} /* 0x04 */ J2DScreen* Scr; /* 0x08 */ u8 field_0x8[0xC - 0x8]; /* 0x0C */ dMsgString_c* mMsgString; }; class dBrightCheck_c { public: enum Mode_e { MODE_WAIT_e, MODE_MOVE_e, }; dBrightCheck_c(JKRArchive*); virtual ~dBrightCheck_c(); void screenSet(); void _move(); void modeWait(); void modeMove(); void _draw(); /* 0x04 */ JKRArchive* mArchive; /* 0x08 */ dDlst_BrightCheck_c mBrightCheck; /* 0x18 */ u8 mMode; /* 0x19 */ u8 mCompleteCheck; }; #endif /* D_D_BRIGHT_CHECK_H */