#ifndef D_COM_D_COM_STATIC_H #define D_COM_D_COM_STATIC_H #include "d/actor/d_a_suspend.h" u8 daNpcKakashi_getSwdTutorialStep(); void daNpcKakashi_setSwdTutorialStep(u8 iEvtNum); bool daNpcKakashi_getSwdTutorialResult(); u8 daNpcKakashi_chkSwdTutorialStage(); u8 daNpcKakashi_getSuccessCount(); void daNpcKakashi_clrSuccessCount(); void daNpcKakashi_setSwdTutorialResult(bool param_0); void daNpcKakashi_incSuccessCount(); int daNpcMsg_setEvtNum(u8 iEvtNum); #endif /* D_COM_D_COM_STATIC_H */