#ifndef D_D_KANKYO_TEV_STR #define D_D_KANKYO_TEV_STR #include "JSystem/J3DGraphBase/J3DTevs.h" #include "SSystem/SComponent/c_xyz.h" #include class dKy_tevstr_c { public: // Supposedly exists but didn't work. Might be too big to inline. // See dPa_modelEcallBack::model_c::set. // inline dKy_tevstr_c& operator=(const dKy_tevstr_c& b); /* 0x000 */ J3DLightObj mLightObj; /* 0x074 */ J3DLightObj mLights[6]; /* 0x32C */ cXyz field_0x32c; // some light pos, unsure how it differs /* 0x338 */ cXyz mLightPosWorld; /* 0x344 */ f32 field_0x344; /* 0x348 */ GXColorS10 AmbCol; /* 0x350 */ GXColorS10 FogCol; /* 0x358 */ GXColorS10 TevColor; /* 0x360 */ GXColor TevKColor; /* 0x364 */ GXColor mLightInf; /* 0x368 */ f32 mFogStartZ; /* 0x36C */ f32 mFogEndZ; /* 0x370 */ f32 pat_ratio; /* 0x374 */ f32 field_0x374; /* 0x378 */ u16 Material_id; // Used for some sort of special material handling when non-0 /* 0x37A */ u8 Type; /* 0x37B */ u8 mInitTimer; /* 0x37C */ u8 UseCol; /* 0x37D */ u8 PrevCol; /* 0x37E */ u8 wether_pat1; /* 0x37F */ u8 wether_pat0; /* 0x380 */ s8 room_no; // Room Color /* 0x381 */ u8 YukaCol; // Floor (Poly) Color /* 0x382 */ u8 mLightMode; /* 0x383 */ u8 Material_use_fg; /* 0x384 */ u8 field_0x384; /* 0x385 */ u8 field_0x385; }; // Size = 0x388 STATIC_ASSERT(sizeof(dKy_tevstr_c) == 0x388); #endif /* D_D_KANKYO_TEV_STR */