#ifndef D_OVLP_D_OVLP_FADE2_H #define D_OVLP_D_OVLP_FADE2_H #include "d/d_com_inf_game.h" #include "f_op/f_op_overlap_mng.h" class dOvlpFd2_dlst_c : public dDlst_base_c { public: virtual void draw(); virtual ~dOvlpFd2_dlst_c() {} MtxP getMtx() { return mMtx; } void entry() { dComIfGd_set2DXlu(this); } /* 0x4 */ Mtx mMtx; }; class dOvlpFd2_c : public overlap_task_class { public: dOvlpFd2_c(); void execFirstSnap(); void execFadeOut(); void execNextSnap(); void execFadeIn(); inline void draw(); inline void execute(); typedef void (dOvlpFd2_c::*executeFn)(); void setExecute(executeFn i_func) { mExecuteFn = i_func; } /* 0x0CC */ executeFn mExecuteFn; /* 0x0D8 */ dDlst_snapShot_c mSnapshot_c; /* 0x0DC */ dOvlpFd2_dlst_c mDlst_c; /* 0x110 */ s16 field_0x110; /* 0x112 */ s16 field_0x112; /* 0x114 */ s16 field_0x114; /* 0x118 */ f32 field_0x118; /* 0x11C */ u8 field_0x11c; /* 0x11D */ s8 mTimer; /* 0x11E */ u8 field_0x11e; }; #endif /* D_OVLP_D_OVLP_FADE2_H */