/** * d_save_temp_bit_labels.inc * Flag labels for dSv_event_tmp_flag_c::tempBitLabels * * Flag information comes from the debug table in d_event_debug.inc * */ /* Name = Value // Location - Description */ CAT_1 = 0x1180, // Ordon Village - 3rd day: Heard results of goat herding CAT_2 = 0x1140, // Ordon Village - 3rd day: Spoke with Fado after herding goats CAT_3 = 0x1120, // Ordon Village - 3rd day: Fado's first conversation CAT_4 = 0x1110, // Cat game - N/A CAT_5 = 0x1108, // Faron Woods - Heard Midna's warning in Twilight fog woods CAT_6 = 0x1104, // Ordon Village - Entered Uli's room before finding children (ON during forced conversation) CAT_7 = 0x1102, // Cat game - N/A CAT_8 = 0x1101, // Cat game - N/A CAT_9 = 0x1280, // Cat game - N/A CAT_10 = 0x1240, // Cat game - N/A CAT_11 = 0x1220, // Sacred Grove - Used in Ooccoo Sr. departure event (1) CAT_12 = 0x1210, // Sacred Grove - Used in Ooccoo Sr. departure event (2) CAT_13 = 0x1208, // Sacred Grove - Used in Ooccoo Sr. departure event (3) CAT_14 = 0x1204, // Sacred Grove - Used in Ooccoo Sr. departure event (4) CAT_15 = 0x1202, // Cat game - N/A CAT_16 = 0x1201, // Cat game - N/A CAT_17 = 0x1380, // Ordon Village - Used in conversation with Sera's household on first day (1) CAT_18 = 0x1340, // Ordon Village - Used in conversation with Sera's household on first day (2) CAT_19 = 0x1320, // Cat game - N/A CAT_20 = 0x1310, // Cat game - N/A DUNGEON_130 = 0x0e10, // Temple of Time - Heard Midna's hint during mini-boss DUNGEON_131 = 0x0e08, // Unused - Dungeon 131 DUNGEON_132 = 0x0e04, // Unused - Dungeon 132 DUNGEON_133 = 0x0e02, // Unused - Dungeon 133 DUNGEON_134 = 0x0e01, // Unused - Dungeon 134 DUNGEON_135 = 0x0f80, // Unused - Dungeon 135 DUNGEON_136 = 0x0f40, // Unused - Dungeon 136 DUNGEON_137 = 0x0f20, // Unused - Dungeon 137 DUNGEON_138 = 0x0f10, // Unused - Dungeon 138 DUNGEON_139 = 0x0f08, // Unused - Dungeon 139 DUNGEON_140 = 0x0f04, // Unused - Dungeon 140 DUNGEON_141 = 0x0f02, // Unused - Dungeon 141 DUNGEON_142 = 0x0f01, // Unused - Dungeon 142 DUNGEON_143 = 0x1080, // Unused - Dungeon 143 DUNGEON_144 = 0x1040, // Unused - Dungeon 144 DUNGEON_145 = 0x1020, // Unused - Dungeon 145 DUNGEON_146 = 0x1010, // Unused - Dungeon 146 DUNGEON_147 = 0x1008, // Unused - Dungeon 147 DUNGEON_148 = 0x1004, // Unused - Dungeon 148 DUNGEON_149 = 0x1002, // Unused - Dungeon 149 DUNGEON_150 = 0x1001, // Unused - Dungeon 150 GUARD_URI = 0x1308, // Ordon Village - Rusl is guarding Uli, Ordon village night Hanch_CLIMBOUT_POND = 0x1304, // Ordon Village - Hanch gets out of lake after jumping in MN09_02 = 0x0c02, // Hyrule Castle - Rusl waves at Link Flag MN09_03 = 0x0c01, // Hyrule Castle - Auru's cannon hits Flag NO_TELOP = 0x1301, // General use - When on (while changing scenes) stage name is not shown NODRAW_STAGE_NAME = 0x1302, // General use - N/A PACHITUTORIAL_CNT = 0xf4ff, // Ordon Village - Slingshot tutorial, number of destroyed targets PACHITUTORIAL_INF = 0xf3ff, // Ordon Village - Slingshot tutorial, hit information SHA_DBG = 0xf2ff, // Castle Town - Fortune teller debug SHA_LOVEFORTUNE_00 = 0xfaff, // Castle Town - For memory use after love fortune scene change SHA_LOVEFORTUNE_01 = 0xf9ff, // Castle Town - For memory use after love fortune scene change SHA_LOVEFORTUNE_02 = 0xf8ff, // Castle Town - For memory use after love fortune scene change SHA_LOVEFORTUNE_03 = 0xf7ff, // Castle Town - For memory use after love fortune scene change SHA_LOVEFORTUNE_04 = 0xf6ff, // Castle Town - For memory use after love fortune scene change SHA_LOVEFORTUNE_05 = 0xf5ff, // Castle Town - For memory use after love fortune scene change T_0001 = 0x0080, // Kakariko Village (inside) - Make successive purchase at Barnes bomb shop T_0002 = 0xff0f, // Ordon Village - Sword tutorial - step T_0003 = 0xfeff, // Ordon Village - Sword tutorial - slice count T_0004 = 0x0040, // Ordon Village - sword tutorial - outcome T_0005 = 0xfdff, // Temp cutscene - Actual cutscene number delivery T_0006 = 0xfcff, // Temp cutscene - Return layer number T_0007 = 0x0020, // Ordon Village - During Uli's pick-up tutorial T_0008 = 0x0010, // Kakariko Village - Bow and arrow game: shoot target using Hawkeye T_0009 = 0x0008, // Ordon Village - Walked a bit during Uli's pick-up tutorial T_0010 = 0x0004, // General use - General use temporary flag (flow control) A T_0011 = 0x0002, // General use - General use temporary flag (flow control) B T_0012 = 0x0001, // General use - General use temporary flag (flow control) C T_0013 = 0x0180, // General use - General use temporary flag (flow control) D T_0014 = 0x0140, // General use - General use temporary flag (flow control) E T_0015 = 0x0120, // Ordon Village - Link came up the hill afte being called by Jaggle T_0016 = 0x0110, // Ordon Village - Scold Beth, Talo during sword tutorial T_0017 = 0x0108, // Ordon Village - Goat herding - first one entered the hut T_0018 = 0x0104, // Ordon Village - Goat herding - time is almost up T_0019 = 0x0102, // Ordon Village - Goat herding - time's up T_0020 = 0x0101, // Ordon Village - Goat herding - ON from `time's up` until `restart` T_0021 = 0x0280, // Ordon Village - Colin follows to Link's house T_0022 = 0x0240, // Ordon Village - Uli - carrying baby basket T_0023 = 0x0220, // Ordon Village - Called Talo, Colin right after sword game T_0024 = 0x0210, // Ordon Village - To sword tutorial T_0025 = 0x0208, // Ordon Village - Get on table (Pergie gets mad) T_0026 = 0x0204, // Ordon Village - Destroy pumpkin near Jaggle (Jaggle gets angry) T_0027 = 0x0202, // Ordon Village - Rampaging goats complete T_0028 = 0x0201, // Ordon Village - Right after rampaging goats T_0029 = 0x0380, // Ordon Village - Succeed at taking Rusl's sword T_0030 = 0x0340, // Ordon Village - Rusl, Press button to "take" T_0031 = 0x0320, // Ordon Village - Borrow Rusl's sword T_0032 = 0x0310, // Ordon Village - Return Rusl's sword T_0033 = 0x0308, // Ordon Village - Press A and up during rampaging goat game T_0034 = 0x0304, // Ordon Village - Rusl sword failure count 1 T_0035 = 0x0302, // Ordon Village - Rusl sword failure count 2 T_0036 = 0x0301, // Ordon Village - Rusl sword failure count 3 T_0041 = 0x0420, // Faron Woods - Only ON when Coro is sleeping T_0042 = 0x0410, // Unused - Spoke to Coro at night without lantern T_0043 = 0x0408, // Unused - N/A T_0044 = 0x0404, // Ordon Village - For sword tutorial end cutscene T_0045 = 0x0402, // Death Mountain - Twilight - Talked with Goron C T_0046 = 0x0401, // Ordon Village - Wrestling with Bo - Link wins T_0047 = 0x0580, // Ordon Village - Right after wrestling with Bo (Used to connect with conversation after wearing clothes) T_0048 = 0x0540, // Ordon Village - Wrestling with Bo - Link loses T_0049 = 0x0520, // Sacred Grove - During giant game T_0050 = 0x0510, // Death Mountain - Heard spring goron D and shopkeeper goron's conversation (before match) T_0051 = 0x0508, // General use - General use temporary flag (flow control) F T_0052 = 0x0504, // General use - General use temporary flag (flow control) G T_0053 = 0x0502, // General use - General use temporary flag (flow control) H T_0054 = 0x0501, // General use - General use temporary flag (flow control) I T_0055 = 0x0680, // General use - General use temporary flag (flow control) J T_0056 = 0x0640, // Faron Woods - Stopped by Midna when trying to enter the world of light T_0057 = 0x0620, // Kakariko Village (inside) - Barnes bomb shop T_0059 = 0x0608, // Kakariko Village (inside) - Luda and Beth both taking Colin's food T_0060 = 0x0604, // Kakariko Village - During bow and arrow game T_0061 = 0x0602, // N/A - Joust revenge complete (restart carriage guarding mission) T_0062 = 0x0601, // N/A - Cutscene right before carriage guarding mission (reunion with Ilia) T_0063 = 0x0780, // Kakariko Village - [Bow and arrow game] Missed the final target! T_0064 = 0x0740, // Kakariko Village - [Bow and arrow game] Attempting to hit target... T_0065 = 0x0720, // Kakariko Village - [Bow and arrow game] Destroy first one with Clawshot T_0066 = 0x0710, // Kakariko Village - [Bow and arrow game] Restart from the middle T_0067 = 0x0708, // Zora's River - [Iza's river descent] Get in boat T_0068 = 0x0704, // Lake Hylia - [Water bomb shop] choose to buy 10 T_0069 = 0x0702, // Lake Hylia - [Water bomb shop] choose to buy 15 T_0070 = 0x0701, // Zora's River - [Iza's river descent] Helping to destroy rubble in boat hut T_0071 = 0x0880, // Ordon Village - Night, fail to take Rusl's sword (too close OR get hit) T_0072 = 0x0840, // Lake Hylia - Knocked down all the cucco in Falbi's hut T_0073 = 0x0820, // Sacred Grove - For use in master sword obtaining event T_0074 = 0x0810, // Lake Hylia - (After conversation) Resets when Plumm goes off-screen T_0075 = 0x0808, // Lake Hylia - Got more points than the set amount during Plumm's attraction T_0076 = 0x0804, // Castle Town - Listened to bodyguard goron's complaints T_0077 = 0x0802, // Unused - N/A T_0078 = 0x0801, // Castle Town - Star Game: Collected all the spheres T_0079 = 0x0980, // Castle Town - Star Game: New personal best T_0080 = 0x0940, // Kakariko Village - Put money in fundraiser box T_0081 = 0x0920, // Kakariko Village - For use in fundraiser event completion cutscene T_0082 = 0x0910, // Castle Town - Threw water on spring goron T_0083 = 0x0908, // LV5 Dungeon - Speak with Yeta at top of mountain as wolf after clearing Snowpeak Ruins T_0084 = 0x0904, // Snowpeak mountain - Racing with Yeto T_0085 = 0x0902, // Snowpeak mountain - Racing with Yeta T_0086 = 0x0901, // Snowpeak mountain - Won race against Yeto/Yeta T_0087 = 0x0a80, // Castle Town - Used by child A,B (both) inside Malo Mart T_0088 = 0x0a40, // N/A - ON only with mini-boss is down (resets when they get up) T_0089 = 0x0a20, // Ordon Village - Epona is in the middle of ordon village (used by Bo first day) T_0090 = 0x0a10, // Ordon Ranch - Epona is at the range (used in goat herding game) T_0091 = 0x0a08, // Ordon Ranch - Goat herding in second half (for day 1 check) T_0092 = 0x0a04, // Hero's spirit - Gold wolf identification 2 T_0093 = 0x0a02, // Hero's spirit - Gold wolf identification 3 T_0094 = 0x0a01, // Hero's spirit - Gold wolf identification 4 T_0095 = 0x0b80, // Hero's spirit - Gold wolf identification 5 T_0096 = 0x0b40, // Hero's spirit - Gold wolf identification 6 T_0097 = 0x0b20, // Hero's spirit - Gold wolf identification 7 T_0098 = 0x0b10, // Unused - N/A T_0099 = 0x0b08, // Unused - N/A T_0100 = 0x0b04, // Ordon Village - cutscene at start of 2nd day, start focus on kids Flags T_0107 = 0x0b02, // Castle Town - (Event control) Jpn04-1063:Louise Use (1) T_0108 = 0x0b01, // Castle Town - (Event control) Jpn04-1063:Louise Use (2) T_0109 = 0x0c80, // Castle Town - (Event control) Jpn04-1063:Louise Use (3) T_0110 = 0x0c40, // Castle Town - (Event control) Jpn04-1063:Louise Use (4) T_0111 = 0x0c20, // Castle Town - (Event control) Jpn04-1063:Louise Use (5) T_0112 = 0x0c10, // Castle Town - (Event control) Jpn04-1063:Louise Use (6) T_0113 = 0x0c08, // Castle Town - (Event control) Jpn04-1063:Louise Use (7) T_0119 = 0x0d80, // Fishing Pond - After cheating in Roll goal game T_0120 = 0x0d40, // Fishing Pond - Fished something with Hena's guidance T_0121 = 0x0d20, // Program use - Fairy use 1 T_0122 = 0x0d10, // Program use - Fairy use 2 T_0123 = 0x0d08, // Program use - Fairy use 3 T_0124 = 0x0d04, // Program use - Fairy use 4 T_0125 = 0x0e20, // Unused - N/A T_0175 = 0x1480, // Ordon Ranch - 1st day: Start Fado's goat herding T_0176 = 0x1440, // Ordon Ranch - 1st day: Finish Fado's goat herding T_0177 = 0x1420, // Ordon Ranch - 1st day: Asked to jump gate by Fado T_0178 = 0x1410, // Ordon Ranch - 1st day: Spoke with Fado while jumping over gate T_0179 = 0x1408, // Ordon Ranch - 3rd day - Goat herding START T_0180 = 0x1404, // Ordon Ranch - 3rd day - Goat herding END T_0181 = 0x1402, // Ordon Ranch - Started Goat herding Ⅱ T_0182 = 0x1401, // Ordon Ranch - Finished Goat herding Ⅱ T_0183 = 0x1580, // Unused - N/A T_058 = 0x0610, // Kakariko Village (inside) - Conversation with Renado while he is watching over Colin TEMP_0038 = 0x0480, // Ordon Village - Temporary flag for Hanch the Hawker cutscene TEMP_0040 = 0x0440, // Unused - N/A TREG_000 = 0xfbff, // Ordon Village - Used in conversation with Pergie WXXTO = 0x0c04, // Hyrule Castle - Resistance leaves Flag YKM_ATTN = 0x0d02, // Snowpeak Mountain - Player focus while Yeto waits for snowboard race YKM_TALK = 0x0d01, // Snowpeak Mountain - Yeto talks to Yeta YKW_ATTN = 0x0e40, // Snowpeak Mountain - Player focus while Yeta waits for snowboard race YKW_TALK = 0x0e80, // Snowpeak Mountain - Yeta talks to Yeto UNUSED = 0xffff, // Unused - Unused? This was the only flag not in the debug table