#ifndef D_A_OBJ_TP_H #define D_A_OBJ_TP_H #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-objects * @class obj_tp_class * @brief Shadow Beast Barrier Pole (Twilight Pole) * * @details * */ class obj_tp_class : public fopAc_ac_c { private: /* 0x568 */ u8 field_0x568[0x784 - 0x568]; }; STATIC_ASSERT(sizeof(obj_tp_class) == 0x784); #endif /* D_A_OBJ_TP_H */