#ifndef C_XYZ_H #define C_XYZ_H #include "dolphin/mtx/vec.h" #include "math.h" struct cXyz : Vec { static const cXyz Zero; static const cXyz BaseX; static const cXyz BaseY; static const cXyz BaseZ; static const cXyz BaseXY; static const cXyz BaseXZ; static const cXyz BaseYZ; static const cXyz BaseXYZ; /* 80009184 */ ~cXyz() {} /* inlined */ cXyz() {} cXyz(f32 x, f32 y, f32 z) { this->x = x; this->y = y; this->z = z; } cXyz(const cXyz& vec) { this->x = vec.x; this->y = vec.y; this->z = vec.z; } cXyz(const Vec& vec) { this->x = vec.x; this->y = vec.y; this->z = vec.z; } void operator=(const Vec& vec) { this->x = vec.x; this->y = vec.y; this->z = vec.z; } /* 80266AE4 */ cXyz operator+(Vec const&) const; /* 80266B34 */ cXyz operator-(Vec const&) const; /* 80266B84 */ cXyz operator*(f32) const; /* 80266BD0 */ cXyz operator*(Vec const&) const; /* 80266C18 */ cXyz operator/(f32) const; void operator+=(f32 f) { x += f; y += f; z += f; } void operator-=(f32 f) { x -= f; y -= f; z -= f; } void operator*=(const Vec& other) { x *= other.x; y *= other.y; z *= other.z; } void operator-=(const Vec& other) { VECSubtract(this, &other, this); } cXyz* operator+=(const Vec& other) { VECAdd(this, &other, this); return this; } void operator*=(f32 scale) { VECScale(this, this, scale); } void operator/=(f32 scale) { VECScale(this, this, 1.0f / scale); } /* 80266C6C */ cXyz getCrossProduct(Vec const&) const; /* 80266CBC */ cXyz outprod(Vec const&) const; /* 80266CE4 */ cXyz norm() const; /* 80266D30 */ cXyz normZP() const; /* 80266DC4 */ cXyz normZC() const; /* 80266EF4 */ cXyz normalize(); /* 80266F48 */ cXyz normalizeZP(); /* 80266FDC */ bool normalizeRS(); /* 8026702C */ bool operator==(Vec const&) const; /* 8026706C */ bool operator!=(Vec const&) const; /* 802670AC */ bool isZero() const; /* 80267128 */ s16 atan2sX_Z() const; /* 80267150 */ s16 atan2sY_XZ() const; void set(f32 pX, f32 pY, f32 pZ) { x = pX; y = pY; z = pZ; } void set(const Vec& other) { x = other.x; y = other.y; z = other.z; } f32 getXDiff(const Vec* other) const { return x - other->x; } f32 getYDiff(const Vec* other) const { return y - other->y; } f32 getZDiff(const Vec* other) const { return z - other->z; } void setall(f32 f) { set(f, f, f); } void setMin(const cXyz& other) { if (x > other.x) { x = other.x; } if (y > other.y) { y = other.y; } if (z > other.z) { z = other.z; } } void setMax(const cXyz& other) { if (x < other.x) { x = other.x; } if (y < other.y) { y = other.y; } if (z < other.z) { z = other.z; } } void zero() { set(0.0f, 0.0f, 0.0f); } float getSquareMag() const { return VECSquareMag(this); } f32 getSquareDistance(const Vec& other) const { return VECSquareDistance(this, &other); } static float getNearZeroValue() { return 8e-11f; } bool isNearZeroSquare() const { return (this->getSquareMag() < getNearZeroValue()); } f32 abs2() const { return this->getSquareMag(); } f32 abs2(const Vec& other) const { return this->getSquareDistance(other); } f32 abs2XZ() const { cXyz tmp(this->x, 0, this->z); return tmp.abs2(); } f32 abs2XZ(const Vec& other) const { cXyz tmp(this->x, 0, this->z); cXyz tmp2(other.x, 0, other.z); return tmp.abs2(tmp2); } f32 abs() const { return sqrtf(this->abs2()); } f32 abs(const Vec& other) const { return sqrtf(this->abs2(other)); } f32 absXZ() const { return sqrtf(this->abs2XZ()); } f32 absXZ(const Vec& other) const { return sqrtf(this->abs2XZ(other)); } f32 getMagXZ() const { return cXyz(this->x, 0, this->z).getSquareMag(); } f32 getDotProduct(const Vec& other) const { return VECDotProduct(this, &other); } f32 inprod(const Vec& other) const { return getDotProduct(other); } f32 inprodXZ(const Vec& other) const { return x * other.x + z * other.z; } }; #endif /* C_XYZ_H */