#ifndef D_D_BRIGHT_CHECK_H #define D_D_BRIGHT_CHECK_H #include "d/com/d_com_inf_game.h" class dMsgString_c; class dDlst_BrightCheck_c : public dDlst_base_c { public: /* 801935D0 */ virtual void draw(); /* 80193648 */ virtual ~dDlst_BrightCheck_c() {} /* 0x04 */ J2DScreen* Scr; /* 0x08 */ u8 field_0x8[0xC - 0x8]; /* 0x0C */ dMsgString_c* mMsgString; }; class dBrightCheck_c { public: enum Mode_e { MODE_WAIT_e, MODE_MOVE_e, }; /* 80192F10 */ dBrightCheck_c(JKRArchive*); /* 80192F98 */ virtual ~dBrightCheck_c(); // TODO: probably fake, probably going to break some other function // need to figure out this weird vtable padding issue virtual void dummy() = 0; virtual void dummy2() = 0; virtual void dummy3() = 0; /* 80193030 */ void screenSet(); /* 801934D0 */ void _move(); /* 80193508 */ void modeWait(); /* 8019350C */ void modeMove(); /* 80193594 */ void _draw(); /* 0x04 */ JKRArchive* mArchive; /* 0x08 */ dDlst_BrightCheck_c mBrightCheck; /* 0x18 */ u8 mMode; /* 0x19 */ u8 mCompleteCheck; }; #endif /* D_D_BRIGHT_CHECK_H */