#ifndef D_SAVE_D_SAVE_H #define D_SAVE_D_SAVE_H #include "string.h" #include "SSystem/SComponent/c_xyz.h" #include "dolphin/os/OSTime.h" #include "global.h" #define DEFAULT_SELECT_ITEM_INDEX 0 #define MAX_SELECT_ITEM 4 #define SELECT_ITEM_NUM 2 #define MAX_EQUIPMENT 6 #define MAX_EVENTS 256 #define MAX_ITEM_SLOTS 24 #define LIGHT_DROP_STAGE 4 #define LETTER_INFO_BIT 64 #define MAX_INSECT_NUM 24 #define MAX_VISIBLE_HEARTPIECES 4 #define MAX_POH_NUM 100 #define BOMB_BAG_MAX 3 #define BOTTLE_MAX 4 #define TBOX_MAX 64 #define DSV_MEMBIT_ENUM_MAX 8 #define ITEM_MAX_DAN 128 #define SWITCH_ZONE_MAX 0x20 #define SWITCH_ONE_ZONE_MAX 0x10 #define ITEM_ZONE_MAX 0x20 #define ITEM_ONE_ZONE_MAX 0x10 #define QUEST_LOG_SIZE 0xA94 #define QUIVER_MAX 30 #define BIG_QUIVER_MAX 60 #define GIANT_QUIVER_MAX 100 #define WALLET_MAX 300 #define BIG_WALLET_MAX 600 #define GIANT_WALLET_MAX 1000 #define MAX_FINDABLE_FISHES 6 enum ButtonIndexes { /* 0 */ A_BUTTON, /* 1 */ B_BUTTON, }; enum Wallets { /* 0x0 */ WALLET, /* 0x1 */ BIG_WALLET, /* 0x2 */ GIANT_WALLET }; enum ItemSlots { /* 0x00 */ SLOT_0, /* 0x01 */ SLOT_1, /* 0x02 */ SLOT_2, /* 0x03 */ SLOT_3, /* 0x04 */ SLOT_4, // Bow Slot /* 0x05 */ SLOT_5, /* 0x06 */ SLOT_6, /* 0x07 */ SLOT_7, /* 0x08 */ SLOT_8, /* 0x09 */ SLOT_9, /* 0x0A */ SLOT_10, /* 0x0B */ SLOT_11, /* 0x0C */ SLOT_12, /* 0x0D */ SLOT_13, /* 0x0E */ SLOT_14, /* 0x0F */ SLOT_15, /* 0x10 */ SLOT_16, /* 0x11 */ SLOT_17, /* 0x12 */ SLOT_18, /* 0x13 */ SLOT_19, /* 0x14 */ SLOT_20, /* 0x15 */ SLOT_21, /* 0x16 */ SLOT_22, /* 0x17 */ SLOT_23 }; enum ItemTable { /* 0x0000 */ HEART, /* 0x0001 */ GREEN_RUPEE, /* 0x0002 */ BLUE_RUPEE, /* 0x0003 */ YELLOW_RUPEE, /* 0x0004 */ RED_RUPEE, /* 0x0005 */ PURPLE_RUPEE, /* 0x0006 */ ORANGE_RUPEE, /* 0x0007 */ SILVER_RUPEE, /* 0x0008 */ S_MAGIC, /* 0x0009 */ L_MAGIC, /* 0x000A */ BOMB_5, /* 0x000B */ BOMB_10, /* 0x000C */ BOMB_20, /* 0x000D */ BOMB_30, /* 0x000E */ ARROW_10, /* 0x000F */ ARROW_20, /* 0x0010 */ ARROW_30, /* 0x0011 */ ARROW_1, /* 0x0012 */ PACHINKO_SHOT, /* 0x0013 */ noentry1, /* 0x0014 */ noentry2, /* 0x0015 */ noentry3, /* 0x0016 */ WATER_BOMB_5, /* 0x0017 */ WATER_BOMB_10, /* 0x0018 */ WATER_BOMB_20, /* 0x0019 */ WATER_BOMB_30, /* 0x001A */ BOMB_INSECT_5, /* 0x001B */ BOMB_INSECT_10, /* 0x001C */ BOMB_INSECT_20, /* 0x001D */ BOMB_INSECT_30, /* 0x001E */ RECOVERY_FAILY, /* 0x001F */ TRIPLE_HEART, /* 0x0020 */ SMALL_KEY, /* 0x0021 */ KAKERA_HEART, /* 0x0022 */ UTAWA_HEART, /* 0x0023 */ MAP, /* 0x0024 */ COMPUS, /* 0x0025 */ DUNGEON_EXIT, /* 0x0026 */ BOSS_KEY, /* 0x0027 */ DUNGEON_BACK, /* 0x0028 */ SWORD, /* 0x0029 */ MASTER_SWORD, /* 0x002A */ WOOD_SHIELD, /* 0x002B */ SHIELD, /* 0x002C */ HYLIA_SHIELD, /* 0x002D */ TKS_LETTER, /* 0x002E */ WEAR_CASUAL, /* 0x002F */ WEAR_KOKIRI, /* 0x0030 */ ARMOR, /* 0x0031 */ WEAR_ZORA, /* 0x0032 */ MAGIC_LV1, /* 0x0033 */ DUNGEON_EXIT_2, /* 0x0034 */ WALLET_LV1, /* 0x0035 */ WALLET_LV2, /* 0x0036 */ WALLET_LV3, /* 0x0037 */ noentry4, /* 0x0038 */ noentry5, /* 0x0039 */ noentry6, /* 0x003A */ noentry7, /* 0x003B */ noentry8, /* 0x003C */ noentry9, /* 0x003D */ ZORAS_JEWEL, /* 0x003E */ HAWK_EYE, /* 0x003F */ WOOD_STICK, /* 0x0040 */ BOOMERANG, /* 0x0041 */ SPINNER, /* 0x0042 */ IRONBALL, /* 0x0043 */ BOW, /* 0x0044 */ HOOKSHOT, /* 0x0045 */ HVY_BOOTS, /* 0x0046 */ COPY_ROD, /* 0x0047 */ W_HOOKSHOT, /* 0x0048 */ KANTERA, /* 0x0049 */ LIGHT_SWORD, /* 0x004A */ FISHING_ROD_1, /* 0x004B */ PACHINKO, /* 0x004C */ COPY_ROD_2, /* 0x004D */ noentry10, /* 0x004E */ noentry11, /* 0x004F */ BOMB_BAG_LV2, /* 0x0050 */ BOMB_BAG_LV1, /* 0x0051 */ BOMB_IN_BAG, /* 0x0052 */ noentry12, /* 0x0053 */ LIGHT_ARROW, /* 0x0054 */ ARROW_LV1, /* 0x0055 */ ARROW_LV2, /* 0x0056 */ ARROW_LV3, /* 0x0057 */ noentry13, /* 0x0058 */ LURE_ROD, /* 0x0059 */ BOMB_ARROW, /* 0x005A */ HAWK_ARROW, /* 0x005B */ BEE_ROD, /* 0x005C */ JEWEL_ROD, /* 0x005D */ WORM_ROD, /* 0x005E */ JEWEL_BEE_ROD, /* 0x005F */ JEWEL_WORM_ROD, /* 0x0060 */ EMPTY_BOTTLE, /* 0x0061 */ RED_BOTTLE, /* 0x0062 */ GREEN_BOTTLE, /* 0x0063 */ BLUE_BOTTLE, /* 0x0064 */ MILK_BOTTLE, /* 0x0065 */ HALF_MILK_BOTTLE, /* 0x0066 */ OIL_BOTTLE, /* 0x0067 */ WATER_BOTTLE, /* 0x0068 */ OIL_BOTTLE_2, /* 0x0069 */ RED_BOTTLE_2, /* 0x006A */ UGLY_SOUP, /* 0x006B */ HOT_SPRING, /* 0x006C */ FAIRY, /* 0x006D */ HOT_SPRING_2, /* 0x006E */ OIL2, /* 0x006F */ OIL, /* 0x0070 */ NORMAL_BOMB, /* 0x0071 */ WATER_BOMB, /* 0x0072 */ POKE_BOMB, /* 0x0073 */ FAIRY_DROP, /* 0x0074 */ WORM, /* 0x0075 */ DROP_BOTTLE, /* 0x0076 */ BEE_CHILD, /* 0x0077 */ CHUCHU_RARE, /* 0x0078 */ CHUCHU_RED, /* 0x0079 */ CHUCHU_BLUE, /* 0x007A */ CHUCHU_GREEN, /* 0x007B */ CHUCHU_YELLOW, /* 0x007C */ CHUCHU_PURPLE, /* 0x007D */ LV1_SOUP, /* 0x007E */ LV2_SOUP, /* 0x007F */ LV3_SOUP, /* 0x0080 */ LETTER, /* 0x0081 */ BILL, /* 0x0082 */ WOOD_STATUE, /* 0x0083 */ IRIAS_PENDANT, /* 0x0084 */ HORSE_FLUTE, /* 0x0085 */ noentry14, /* 0x0086 */ noentry15, /* 0x0087 */ noentry16, /* 0x0088 */ noentry17, /* 0x0089 */ noentry18, /* 0x008A */ noentry19, /* 0x008B */ noentry20, /* 0x008C */ noentry21, /* 0x008D */ noentry22, /* 0x008E */ noentry23, /* 0x008F */ noentry24, /* 0x0090 */ RAFRELS_MEMO, /* 0x0091 */ ASHS_SCRIBBLING, /* 0x0092 */ noentry25, /* 0x0093 */ noentry26, /* 0x0094 */ noentry27, /* 0x0095 */ noentry28, /* 0x0096 */ noentry29, /* 0x0097 */ noentry30, /* 0x0098 */ noentry31, /* 0x0099 */ noentry32, /* 0x009A */ noentry33, /* 0x009B */ noentry34, /* 0x009C */ CHUCHU_YELLOW2, /* 0x009D */ OIL_BOTTLE3, /* 0x009E */ SHOP_BEE_CHILD, /* 0x009F */ CHUCHU_BLACK, /* 0x00A0 */ LIGHT_DROP, /* 0x00A1 */ DROP_CONTAINER, /* 0x00A2 */ DROP_CONTAINER02, /* 0x00A3 */ DROP_CONTAINER03, /* 0x00A4 */ FILLED_CONTAINER, /* 0x00A5 */ MIRROR_PIECE_2, /* 0x00A6 */ MIRROR_PIECE_3, /* 0x00A7 */ MIRROR_PIECE_4, /* 0x00A8 */ noentry35, /* 0x00A9 */ noentry36, /* 0x00AA */ noentry37, /* 0x00AB */ noentry38, /* 0x00AC */ noentry39, /* 0x00AD */ noentry40, /* 0x00AE */ noentry41, /* 0x00AF */ noentry42, /* 0x00B0 */ SMELL_YELIA_POUCH, /* 0x00B1 */ SMELL_PUMPKIN, /* 0x00B2 */ SMELL_POH, /* 0x00B3 */ SMELL_FISH, /* 0x00B4 */ SMELL_CHILDREN, /* 0x00B5 */ SMELL_MEDICINE, /* 0x00B6 */ noentry43, /* 0x00B7 */ noentry44, /* 0x00B8 */ noentry45, /* 0x00B9 */ noentry46, /* 0x00BA */ noentry47, /* 0x00BB */ noentry48, /* 0x00BC */ noentry49, /* 0x00BD */ noentry50, /* 0x00BE */ noentry51, /* 0x00BF */ noentry52, /* 0x00C0 */ M_BEETLE, /* 0x00C1 */ F_BEETLE, /* 0x00C2 */ M_BUTTERFLY, /* 0x00C3 */ F_BUTTERFLY, /* 0x00C4 */ M_STAG_BEETLE, /* 0x00C5 */ F_STAG_BEETLE, /* 0x00C6 */ M_GRASSHOPPER, /* 0x00C7 */ F_GRASSHOPPER, /* 0x00C8 */ M_NANAFUSHI, /* 0x00C9 */ F_NANAFUSHI, /* 0x00CA */ M_DANGOMUSHI, /* 0x00CB */ F_DANGOMUSHI, /* 0x00CC */ M_MANTIS, /* 0x00CD */ F_MANTIS, /* 0x00CE */ M_LADYBUG, /* 0x00CF */ F_LADYBUG, /* 0x00D0 */ M_SNAIL, /* 0x00D1 */ F_SNAIL, /* 0x00D2 */ M_DRAGONFLY, /* 0x00D3 */ F_DRAGONFLY, /* 0x00D4 */ M_ANT, /* 0x00D5 */ F_ANT, /* 0x00D6 */ M_MAYFLY, /* 0x00D7 */ F_MAYFLY, /* 0x00D8 */ noentry53, /* 0x00D9 */ noentry54, /* 0x00DA */ noentry55, /* 0x00DB */ noentry56, /* 0x00DC */ noentry57, /* 0x00DD */ noentry58, /* 0x00DE */ noentry59, /* 0x00DF */ noentry60, /* 0x00E0 */ POU_SPIRIT, /* 0x00E1 */ noentry61, /* 0x00E2 */ noentry62, /* 0x00E3 */ noentry63, /* 0x00E4 */ noentry64, /* 0x00E5 */ noentry65, /* 0x00E6 */ noentry66, /* 0x00E7 */ noentry67, /* 0x00E8 */ noentry68, /* 0x00E9 */ ANCIENT_DOCUMENT, /* 0x00EA */ AIR_LETTER, /* 0x00EB */ ANCIENT_DOCUMENT2, /* 0x00EC */ LV7_DUNGEON_EXIT, /* 0x00ED */ LINKS_SAVINGS, /* 0x00EE */ SMALL_KEY2, /* 0x00EF */ POU_FIRE1, /* 0x00F0 */ POU_FIRE2, /* 0x00F1 */ POU_FIRE3, /* 0x00F2 */ POU_FIRE4, /* 0x00F3 */ BOSSRIDER_KEY, /* 0x00F4 */ TOMATO_PUREE, /* 0x00F5 */ TASTE, /* 0x00F6 */ LV5_BOSS_KEY, /* 0x00F7 */ SURFBOARD, /* 0x00F8 */ KANTERA2, /* 0x00F9 */ L2_KEY_PIECES1, /* 0x00FA */ L2_KEY_PIECES2, /* 0x00FB */ L2_KEY_PIECES3, /* 0x00FC */ KEY_OF_CARAVAN, /* 0x00FD */ LV2_BOSS_KEY, /* 0x00FE */ KEY_OF_FILONE, /* 0x00FF */ NO_ITEM, /* 0x0100 */ noentry69, /* 0x0101 */ noentry70, /* 0x0102 */ noentry71, /* 0x0103 */ EQUIP_SWORD, /* 0x0104 */ noentry72, /* 0x0105 */ noentry73, /* 0x0106 */ noentry74, /* 0x0107 */ noentry75, /* 0x0108 */ noentry76, /* 0x0109 */ noentry77, /* 0x010A */ noentry78, /* 0x010B */ noentry79, }; enum CollectItem { /* 0x0 */ COLLECT_CLOTHING, /* 0x1 */ COLLECT_SWORD, /* 0x2 */ COLLECT_SHIELD, /* 0x3 */ COLLECT_SMELL, /* 0x4 */ B_BUTTON_ITEM }; enum Swords { /* 0x0 */ COLLECT_ORDON_SWORD, /* 0x1 */ COLLECT_MASTER_SWORD, /* 0x2 */ COLLECT_WOODEN_SWORD, /* 0x3 */ COLLECT_LIGHT_SWORD }; enum Shields { /* 0x0 */ COLLECT_WOODEN_SHIELD, /* 0x1 */ COLLECT_ORDON_SHIELD, /* 0x2 */ COLLECT_HYLIAN_SHIELD }; enum Clothes { /* 0x0 */ KOKIRI_CLOTHES_FLAG }; enum LightDropStages { /* 0x0 */ FARON_VESSEL, /* 0x1 */ ELDIN_VESSEL, /* 0x2 */ LANAYRU_VESSEL }; enum ItemMax { /* 0x0 */ ARROW_MAX, /* 0x1 */ NORMAL_BOMB_MAX, /* 0x2 */ WATER_BOMB_MAX, /* 0x6 */ POKE_BOMB_MAX = 6 }; enum { /* 0x0 */ SELECT_ITEM_LEFT, /* 0x1 */ SELECT_ITEM_RIGHT, /* 0x2 */ SELECT_ITEM_DOWN, /* 0x3 */ SELECT_ITEM_B, /* 0x0 */ SELECT_ITEM_X = SELECT_ITEM_LEFT, /* 0x1 */ SELECT_ITEM_Y = SELECT_ITEM_RIGHT, }; enum { /* 0x0 */ TF_STATUS_HUMAN, /* 0x1 */ TF_STATUS_WOLF, }; class dSv_player_status_a_c { public: void init(); void setSelectItemIndex(int i_no, u8 i_slotNo); u8 getSelectItemIndex(int i_no) const; void setMixItemIndex(int i_no, u8 i_slotNo); u8 getMixItemIndex(int i_no) const; u16 getRupeeMax() const; int isMagicFlag(u8 i_magic) const; u16 getMaxLife() const { return mMaxLife; } u16 getLife() const { return mLife; } u16 getRupee() const { return mRupee; } u16 getOil() const { return mOil; } u16 getMaxOil() const { return mMaxOil; } u8 getMagic() const { return mMagic; } u8 getMaxMagic() const { return mMaxMagic; } u8 getSelectEquip(int item) const { return mSelectEquip[item]; } u8 getTransformStatus() const { return mTransformStatus; } u8 getWalletSize() const { return mWalletSize; } void setOil(u16 i_oil) { mOil = i_oil; } void setMaxOil(u16 i_maxOil) { mMaxOil = i_maxOil; } void setWalletSize(u8 i_size) { mWalletSize = i_size; } void setMagic(u8 i_magic) { mMagic = i_magic; } void setMaxMagic(u8 i_maxMagic) { mMaxMagic = i_maxMagic; } void setRupee(u16 i_rupees) { mRupee = i_rupees; } void setLife(u16 i_life) { mLife = i_life; } void setMaxLife(u8 i_maxLife) { mMaxLife = i_maxLife; } void setSelectEquip(int i_equipId, u8 i_itemNo) { mSelectEquip[i_equipId] = i_itemNo; } void setTransformStatus(u8 i_status) { mTransformStatus = i_status; } private: /* 0x00 */ u16 mMaxLife; /* 0x02 */ u16 mLife; /* 0x04 */ u16 mRupee; /* 0x06 */ u16 mMaxOil; /* 0x08 */ u16 mOil; /* 0x0A */ u8 unk10; /* 0x0B */ u8 mSelectItem[MAX_SELECT_ITEM]; // For GC: first 2 are X & Y, others unused; For // Wii (in order): Left, Right, Down, B /* 0x0F */ u8 mMixItem[MAX_SELECT_ITEM]; // Combo items; For GC: first 2 are X & Y, others // unused; For Wii (in order): Left, Right, Down, B /* 0x13 */ u8 mSelectEquip[MAX_EQUIPMENT]; /* 0x19 */ u8 mWalletSize; /* 0x1A */ u8 mMaxMagic; /* 0x1B */ u8 mMagic; /* 0x1C */ u8 mMagicFlag; /* 0x1D */ u8 unk29; /* 0x1E */ u8 mTransformStatus; /* 0x1F */ u8 unk31[3]; }; // Size: 0x28 class dSv_player_status_b_c { public: void init(); void onDarkClearLV(int i_no); BOOL isDarkClearLV(int i_no) const; void onTransformLV(int i_no); BOOL isTransformLV(int i_no) const; void setDateIpl(s64 i_time) { mDateIpl = i_time; } u16 getDate() const { return mDate; } f32 getTime() const { return mTime; } void setDate(u16 i_date) { mDate = i_date; } void setTime(f32 i_time) { mTime = i_time; } OSTime getDateIpl() const { return mDateIpl; } private: /* 0x00 */ OSTime mDateIpl; /* 0x08 */ u8 mTransformLevelFlag; /* 0x09 */ u8 mDarkClearLevelFlag; /* 0x0A */ u8 unk10; /* 0x0B */ u8 unk11; /* 0x0C */ f32 mTime; /* 0x10 */ u16 mDate; /* 0x12 */ u8 unk18[3]; }; // Size: 0x18 class dSv_horse_place_c { public: dSv_horse_place_c() {} void init(); void set(const char* i_name, const cXyz& i_pos, s16 i_angle, s8 i_roomNo); private: /* 0x00 */ cXyz mPos; /* 0x0C */ u16 mAngleY; /* 0x0E */ char mName[8]; /* 0x16 */ u8 mSpawnId; /* 0x17 */ u8 mRoomNo; }; // Size: 0x18 class dSv_player_return_place_c { public: void init(); void set(const char* i_name, s8 i_roomNo, u8 i_status); s8 getRoomNo() const { return mRoomNo; } u8 getPlayerStatus() const { return mPlayerStatus; } char* getName() { return mName; } private: /* 0x00 */ char mName[8]; /* 0x08 */ u8 mPlayerStatus; /* 0x09 */ s8 mRoomNo; /* 0x0A */ u8 unk10; /* 0x0B */ u8 unk11; }; // Size: 0xC class dSv_player_field_last_stay_info_c { public: dSv_player_field_last_stay_info_c() {} void init(); BOOL isRegionBit(int i_region) const; void onRegionBit(int i_region); void set(const char* i_name, const cXyz& i_pos, s16 i_angle, s8 i_spawn, u8 i_regionNo); bool isFieldDataExistFlag() const { return mFieldDataExistFlag; } void offFieldDataExistFlag() { mFieldDataExistFlag = false; } void onFieldDataExistFlag() { mFieldDataExistFlag = true; } cXyz& getPos() { return mPos; } u8 getRegionNo() const { return mRegionNo; } private: /* 0x00 */ cXyz mPos; /* 0x0C */ s16 mAngleY; /* 0x0E */ char mName[8]; /* 0x16 */ u8 mLastSpawnId; /* 0x17 */ u8 mRegionNo; /* 0x18 */ bool mFieldDataExistFlag; /* 0x19 */ u8 mRegion; /* 0x1A */ u8 unk26[2]; }; // Size: 0x1C class dSv_player_last_mark_info_c { public: dSv_player_last_mark_info_c() {} void init(); void setWarpItemData(const char* i_name, const cXyz& i_pos, s16 i_angle, s8 i_roomNo, u8, u8); const char* getName() { return mName; } cXyz& getPos() { return mPos; } s16 getAngleY() { return mAngleY; } s8 getRoomNo() { return mRoomNo; } s8 getWarpAcceptStage() { return mWarpAcceptStage; } void resetWarpAcceptStage() { mWarpAcceptStage = -1; } void setWarpAcceptStage(s8 accept) { mWarpAcceptStage = accept; } private: /* 0x00 */ cXyz mPos; /* 0x0C */ s16 mAngleY; /* 0x0E */ char mName[8]; /* 0x16 */ u8 mSpawnId; /* 0x17 */ s8 mRoomNo; /* 0x18 */ s8 mWarpAcceptStage; /* 0x19 */ u8 unk25[3]; }; // Size: 0x1C class dSv_player_item_c { public: void init(); void setItem(int i_slotNo, u8 i_itemNo); u8 getItem(int i_slotNo, bool i_checkCombo) const; void setLineUpItem(); u8 getLineUpItem(int i_slotNo) const; void setBottleItemIn(u8 curItemIn, u8 newItemIn); void setEmptyBottleItemIn(u8 i_itemNo); void setEmptyBottle(); void setEmptyBottle(u8 i_itemNo); void setEquipBottleItemIn(u8 curItemIn, u8 newItemIn); void setEquipBottleItemEmpty(u8 curItemIn); u8 checkBottle(u8 i_itemNo); int checkInsectBottle(); u8 checkEmptyBottle(); void setBombBagItemIn(u8 i_curBomb, u8 i_newBomb, bool i_setNum); void setBombBagItemIn(u8 i_curBomb, u8 i_newBomb, u8 i_bombNum, bool i_setNum); void setEmptyBombBagItemIn(u8 i_newBomb, bool i_setNum); void setEmptyBombBagItemIn(u8 i_newBomb, u8 i_bombNum, bool i_setNum); void setEmptyBombBag(); void setEmptyBombBag(u8 i_newBomb, u8 i_bombNum); u8 checkBombBag(u8 i_itemNo); void setWarashibeItem(u8 i_itemNo); void setRodTypeLevelUp(); void setBaitItem(u8 i_itemNo); private: /* 0x00 */ u8 mItems[24]; /* 0x18 */ u8 mItemSlots[24]; }; // Size: 0x30 class dSv_player_get_item_c { public: void init(); void onFirstBit(u8 i_itemNo); void offFirstBit(u8 i_itemNo); int isFirstBit(u8 i_itemNo) const; private: /* 0x0 */ u32 mItemFlags[8]; }; // Size: 0x20 class dSv_player_item_record_c { public: void init(); void setBombNum(u8 i_bagIdx, u8 i_bombNum); u8 getBombNum(u8 i_bagIdx) const; void setBottleNum(u8 i_bottleIdx, u8 i_bottleNum); u8 addBottleNum(u8 i_bottleIdx, s16 i_num); u8 getBottleNum(u8 i_bottleIdx) const; u8 getArrowNum() const { return mArrowNum; } void setArrowNum(u8 i_num) { mArrowNum = i_num; } u8 getPachinkoNum() const { return mPachinkoNum; } void setPachinkoNum(u8 i_num) { mPachinkoNum = i_num; } private: /* 0x0 */ u8 mArrowNum; /* 0x1 */ u8 mBombNum[3]; /* 0x4 */ u8 mBottleNum[4]; /* 0x8 */ u8 mPachinkoNum; /* 0x9 */ u8 unk5[3]; }; // Size: 0xC class dSv_player_item_max_c { public: void init(); void setBombNum(u8 i_bombType, u8 i_maxNum); u8 getBombNum(u8 i_bombType) const; void setArrowNum(u8 i_maxNum) { mItemMax[ARROW_MAX] = i_maxNum; } u8 getArrowNum() const { return mItemMax[ARROW_MAX]; } private: /* 0x0 */ u8 mItemMax[8]; }; // Size: 0x8 class dSv_player_collect_c { public: void init(); void setCollect(int i_item_type, u8 i_item); BOOL isCollect(int i_item_type, u8 i_item) const; void onCollectCrystal(u8 i_item); BOOL isCollectCrystal(u8 i_item) const; void onCollectMirror(u8 i_item); BOOL isCollectMirror(u8 i_item) const; u8 getPohNum() { return mPohNum; } private: /* 0x0 */ u8 mItem[8]; /* 0x8 */ u8 unk8; /* 0x9 */ u8 mCrystal; /* 0xA */ u8 mMirror; /* 0xB */ u8 unk11; /* 0xC */ u8 mPohNum; /* 0xD */ u8 padding[3]; }; // Size: 0x10 class dSv_player_wolf_c { public: void init(); private: /* 0x0 */ u8 unk0[3]; /* 0x3 */ u8 unk3; }; // Size: 0x4 class dSv_light_drop_c { public: void init(); void setLightDropNum(u8 i_nowLevel, u8 i_dropNum); u8 getLightDropNum(u8 i_nowLevel) const; void onLightDropGetFlag(u8 i_nowLevel); BOOL isLightDropGetFlag(u8 i_nowLevel) const; private: /* 0x0 */ u8 mLightDropNum[4]; /* 0x4 */ u8 mLightDropGetFlag; /* 0x5 */ u8 unk5[3]; }; // Size: 0x8 class dSv_letter_info_c { public: void init(); void onLetterGetFlag(int i_no); BOOL isLetterGetFlag(int i_no) const; void onLetterReadFlag(int i_no); int isLetterReadFlag(int i_no) const; u8 getGetNumber(int i_no) { return mGetNumber[i_no]; } void setGetNumber(int i_no, u8 i_value) { mGetNumber[i_no] = i_value; } private: /* 0x00 */ u32 mLetterGetFlags[2]; /* 0x08 */ u32 mLetterReadFlags[2]; /* 0x10 */ u8 mGetNumber[64]; }; // Size: 0x50 class dSv_fishing_info_c { public: void init(); void addFishCount(u8 i_fishIndex); u16 getFishCount(u8 i_fishIndex) const { return mFishCount[i_fishIndex]; } u8 getMaxSize(s32 i_sizeIndex) { return mMaxSize[i_sizeIndex]; } void setMaxSize(s32 i_sizeIndex, u8 i_size) { mMaxSize[i_sizeIndex] = i_size; } private: /* 0x00 */ u16 mFishCount[16]; /* 0x20 */ u8 mMaxSize[16]; }; // Size: 0x34 class dSv_player_info_c { public: void init(); char* getLinkName() { return mPlayerName; } char* getHorseName() { return mHorseName; } void setPlayerName(const char* i_name) { strcpy((char*)mPlayerName, i_name); } void setHorseName(const char* i_name) { strcpy((char*)mHorseName, i_name); } void setTotalTime(s64 i_time) { mTotalTime = i_time; } s64 getTotalTime() const { return mTotalTime; } void addDeathCount() { if (mDeathCount < 0xFFFF) { mDeathCount++; } } private: /* 0x00 */ u32 unk0; /* 0x04 */ u32 unk4; /* 0x08 */ s64 mTotalTime; /* 0x10 */ u16 unk16; /* 0x12 */ u16 mDeathCount; /* 0x14 */ char mPlayerName[16]; /* 0x24 */ u8 unk36; /* 0x25 */ char mHorseName[16]; /* 0x35 */ u8 unk53; /* 0x36 */ u8 mClearCount; /* 0x37 */ u8 unk55[5]; }; // Size: 0x40 class dSv_player_config_c { public: void init(); u32 checkVibration() const; u8 getSound(); void setSound(u8 i_mode); u8 getVibration(); void setVibration(u8 i_status); u8 getAttentionType() { return mAttentionType; } void setAttentionType(u8 i_mAttentionType) { mAttentionType = i_mAttentionType; } u16 getCalibrateDist() { return mCalibrateDist; } void setCalibrateDist(u16 i_mCalibrateDist) { mCalibrateDist = i_mCalibrateDist; } u8 getCalValue() { return mCalValue; } void setCalValue(u8 i_mCalValue) { mCalValue = i_mCalValue; } bool getShortCut() { return mShortCut; } void setShortCut(bool i_mShortCut) { mShortCut = i_mShortCut; } u8 getCameraControl() { return mCameraControl; } void setCameraControl(u8 i_mCameraControl) { mCameraControl = i_mCameraControl; } bool getPointer() { return mPointer; } void setPointer(bool i_mPointer) { mPointer = i_mPointer; } private: /* 0x0 */ u8 unk0; /* 0x1 */ u8 mSoundMode; /* 0x2 */ u8 mAttentionType; // Lock-On Type; 0 : hold, 1 : switch /* 0x3 */ u8 mVibration; // Rumble status /* 0x4 */ u8 unk4; /* 0x5 */ u8 unk5; /* 0x6 */ u16 mCalibrateDist; // Wii pointer horizontal calibration. Default is 0x015E /* 0x8 */ u8 mCalValue; // Wii pointer vertical calibration. Default is 0x00 /* 0x9 */ bool mShortCut; // Wii icon shortcut enabled/disabled. /* 0xA */ u8 mCameraControl; // 0 : normal, 1 : inverted /* 0xB */ bool mPointer; // Wii pointer enabled/disabled. }; // Size: 0xC class dSv_player_c { public: dSv_player_c() {} void init(); dSv_player_info_c& getPlayerInfo() { return mPlayerInfo; } dSv_player_status_a_c& getPlayerStatusA() { return mPlayerStatusA; } dSv_player_status_b_c& getPlayerStatusB() { return mPlayerStatusB; } dSv_player_item_c& getItem() { return mItem; } dSv_player_collect_c& getCollect() { return mCollect; } dSv_player_item_record_c& getItemRecord() { return mItemRecord; } dSv_player_item_max_c& getItemMax() { return mItemMax; } dSv_player_last_mark_info_c& getPlayerLastMarkInfo() { return mPlayerLastMarkInfo; } dSv_player_return_place_c& getPlayerReturnPlace() { return mPlayerReturnPlace; } dSv_light_drop_c& getLightDrop() { return mLightDrop; } dSv_player_get_item_c& getGetItem() { return mGetItem; } dSv_player_config_c& getConfig() { return mConfig; } dSv_letter_info_c& getLetterInfo() { return mLetterInfo; } dSv_fishing_info_c& getFishingInfo() { return mFishingInfo; } dSv_player_field_last_stay_info_c& getPlayerFieldLastStayInfo() { return mPlayerFieldLastStayInfo; } private: /* 0x000 */ dSv_player_status_a_c mPlayerStatusA; /* 0x028 */ dSv_player_status_b_c mPlayerStatusB; /* 0x040 */ dSv_horse_place_c mHorsePlace; /* 0x058 */ dSv_player_return_place_c mPlayerReturnPlace; /* 0x064 */ dSv_player_field_last_stay_info_c mPlayerFieldLastStayInfo; /* 0x080 */ dSv_player_last_mark_info_c mPlayerLastMarkInfo; /* 0x09C */ dSv_player_item_c mItem; /* 0x0CC */ dSv_player_get_item_c mGetItem; /* 0x0EC */ dSv_player_item_record_c mItemRecord; /* 0x0F8 */ dSv_player_item_max_c mItemMax; /* 0x100 */ dSv_player_collect_c mCollect; /* 0x110 */ dSv_player_wolf_c mWolf; /* 0x114 */ dSv_light_drop_c mLightDrop; /* 0x11C */ dSv_letter_info_c mLetterInfo; /* 0x16C */ dSv_fishing_info_c mFishingInfo; /* 0x1A0 */ dSv_player_info_c mPlayerInfo; /* 0x1E0 */ dSv_player_config_c mConfig; }; // Size: 0x1EC class dSv_memBit_c { public: enum { /* 0x0 */ MAP, /* 0x1 */ COMPASS, /* 0x2 */ BOSS_KEY, /* 0x3 */ STAGE_BOSS_ENEMY, /* 0x4 */ STAGE_LIFE, /* 0x5 */ STAGE_BOSS_DEMO, /* 0x6 */ OOCCOO_NOTE, /* 0x7 */ STAGE_BOSS_ENEMY_2 }; void init(); void onTbox(int i_no); void offTbox(int i_no); BOOL isTbox(int i_no) const; void onSwitch(int i_no); void offSwitch(int i_no); BOOL isSwitch(int i_no) const; BOOL revSwitch(int i_no); void onItem(int i_no); BOOL isItem(int i_no) const; void onDungeonItem(int i_no); s32 isDungeonItem(int i_no) const; u8 getKeyNum() { return mKeyNum; } void setKeyNum(u8 i_keyNum) { mKeyNum = i_keyNum; } void onDungeonItemMap() { onDungeonItem(MAP); } s32 isDungeonItemMap() const { return isDungeonItem(MAP); } void onDungeonItemCompass() { onDungeonItem(COMPASS); } s32 isDungeonItemCompass() const { return isDungeonItem(COMPASS); } void onDungeonItemWarp() { onDungeonItem(OOCCOO_NOTE); } void onDungeonItemBossKey() { onDungeonItem(BOSS_KEY); } s32 isDungeonItemBossKey() const { return isDungeonItem(BOSS_KEY); } void onStageBossEnemy() { onDungeonItem(STAGE_BOSS_ENEMY); onDungeonItem(OOCCOO_NOTE); } void onStageBossEnemy2() { onDungeonItem(STAGE_BOSS_ENEMY_2); } s32 isStageBossEnemy() const { return isDungeonItem(STAGE_BOSS_ENEMY); } s32 isStageBossEnemy2() const { return isDungeonItem(STAGE_BOSS_ENEMY_2); } s32 isStageLife() const { return isDungeonItem(STAGE_LIFE); } s32 isDungeonItemWarp() const { return isDungeonItem(OOCCOO_NOTE); } void onStageLife() { onDungeonItem(STAGE_LIFE); } private: /* 0x00 */ u32 mTbox[2]; /* 0x08 */ u32 mSwitch[4]; /* 0x18 */ u32 mItem[1]; /* 0x1C */ u8 mKeyNum; /* 0x1D */ u8 mDungeonItem; }; // Size: 0x20 class dSv_event_c { public: void init(); void onEventBit(u16 i_no); void offEventBit(u16 i_no); int isEventBit(u16 i_no) const; void setEventReg(u16 i_reg, u8 i_no); u8 getEventReg(u16 i_reg) const; void* getPEventBit() { return (void*)mEvent; } private: /* 0x0 */ u8 mEvent[256]; }; // Size: 0x100 class dSv_MiniGame_c { public: void init(); u32 getRaceGameTime() const { return mRaceGameTime; } u32 getBalloonScore() const { return mBalloonScore; } private: /* 0x00 */ u8 unk0; /* 0x01 */ u8 unk1[3]; /* 0x04 */ u32 mStarTime; /* 0x08 */ u32 mBalloonScore; /* 0x0C */ u32 mRaceGameTime; /* 0x10 */ u32 unk16; /* 0x14 */ u32 unk20; }; // Size: 0x18 class dSv_memory_c { public: dSv_memory_c() { this->init(); } void init(); dSv_memBit_c& getBit() { return mBit; } const dSv_memBit_c& getBit() const { return mBit; } private: /* 0x0 */ dSv_memBit_c mBit; }; // Size: 0x20 STATIC_ASSERT(sizeof(dSv_memory_c) == 0x20); class dSv_memory2_c { public: dSv_memory2_c() { this->init(); } void init(); void onVisitedRoom(int i_no); void offVisitedRoom(int i_no); BOOL isVisitedRoom(int i_no); private: /* 0x0 */ u32 mVisitedRoom[2]; }; // Size: 0x8 STATIC_ASSERT(sizeof(dSv_memory2_c) == 8); class dSv_danBit_c { public: bool init(s8 i_stageNo); void onSwitch(int i_no); void offSwitch(int i_no); BOOL isSwitch(int i_no) const; BOOL revSwitch(int i_no); void onItem(int i_no); BOOL isItem(int i_no) const; void reset() { mStageNo = -1; } private: /* 0x00 */ s8 mStageNo; /* 0x01 */ u8 unk1; /* 0x02 */ u8 unk2[2]; /* 0x04 */ u32 mSwitch[2]; /* 0x0C */ u32 mItem[4]; /* 0x1C */ s16 unk28[16]; }; // Size: 0x3C class dSv_zoneBit_c { public: void init(); void clearRoomSwitch(); void clearRoomItem(); void onSwitch(int i_no); void offSwitch(int i_no); BOOL isSwitch(int i_no) const; BOOL revSwitch(int i_no); void onOneSwitch(int i_no); void offOneSwitch(int i_no); BOOL isOneSwitch(int i_no) const; BOOL revOneSwitch(int i_no); void onItem(int i_no); BOOL isItem(int i_no) const; void onOneItem(int i_no); BOOL isOneItem(int i_no) const; private: /* 0x00 */ u16 mSwitch[2]; /* 0x04 */ u16 mRoomSwitch; /* 0x06 */ u16 mItem[2]; /* 0x0A */ u16 mRoomItem; /* 0x0C */ u16 unk12; }; // Size: 0xE class dSv_zoneActor_c { public: void init(); void on(int i_id); void off(int i_id); BOOL is(int i_id) const; static const int ACTOR_MAX = 0xFFFF; private: /* 0x00 */ u32 mActorFlags[4]; }; // Size: 0x10 class dSv_zone_c { public: dSv_zone_c() { mRoomNo = -1; } void init(int i_roomNo); dSv_zoneBit_c& getBit() { return mBit; } const dSv_zoneBit_c& getBit() const { return mBit; } dSv_zoneActor_c& getActor() { return mActor; } const dSv_zoneActor_c& getActor() const { return mActor; } s8& getRoomNo() { return mRoomNo; } void reset() { mRoomNo = -1; } private: /* 0x00 */ s8 mRoomNo; /* 0x01 */ u8 unk1; /* 0x02 */ dSv_zoneBit_c mBit; /* 0x10 */ dSv_zoneActor_c mActor; }; // Size: 0x20 STATIC_ASSERT(sizeof(dSv_zone_c) == 0x20); class dSv_restart_c { public: void setRoom(const cXyz& i_position, s16 i_angleY, s8 i_roomNo); void setRoomParam(u32 param) { mRoomParam = param; } void setStartPoint(s16 point) { mStartPoint = point; } void setLastSceneInfo(f32 speed, u32 mode, s16 angle) { mLastSpeedF = speed; mLastMode = mode; mLastAngleY = angle; } s16 getStartPoint() const { return mStartPoint; } u32 getLastMode() const { return mLastMode; } s8 getRoomNo() const { return mRoomNo; } u32 getRoomParam() const { return mRoomParam; } cXyz& getRoomPos() { return mRoomPos; } s16 getRoomAngleY() const { return mRoomAngleY; } private: /* 0x00 */ s8 mRoomNo; /* 0x01 */ u8 field_0x01[3]; /* 0x04 */ s16 mStartPoint; /* 0x06 */ s16 mRoomAngleY; /* 0x08 */ cXyz mRoomPos; /* 0x14 */ u32 mRoomParam; /* 0x18 */ f32 mLastSpeedF; /* 0x1C */ u32 mLastMode; /* 0x20 */ s16 mLastAngleY; }; // Size: 0x24 class dSv_turnRestart_c { public: class dSv_turnRestart_camera_c { public: /* 0x00 */ cXyz mCameraCtr; /* 0x0C */ cXyz mCameraEye; /* 0x18 */ cXyz mCameraUp; }; // Size: 0x24 void set(const cXyz& i_position, s16 i_angleY, s8, u32 i_param); u32 getParam() const { return mParam; } cXyz& getPos() { return mPosition; } s16 getAngleY() const { return mAngleY; } f32 getCameraFvy() const { return mCameraFvy; } void setCameraFvy(f32 i_fvy) { mCameraFvy = i_fvy; } const cXyz& getCameraUp() const { return mCamera.mCameraUp; } const cXyz& getCameraEye() const { return mCamera.mCameraEye; } const cXyz& getCameraCtr() const { return mCamera.mCameraCtr; } void setCameraUp(const cXyz& i_up) { mCamera.mCameraUp = i_up; } void setCameraEye(const cXyz& i_eye) { mCamera.mCameraEye = i_eye; } void setCameraCtr(const cXyz& i_ctr) { mCamera.mCameraCtr = i_ctr; } private: /* 0x00 */ cXyz mPosition; /* 0x0C */ u32 mParam; /* 0x10 */ s16 mAngleY; /* 0x12 */ s8 unk18; /* 0x14 */ dSv_turnRestart_camera_c mCamera; /* 0x38 */ f32 mCameraFvy; }; // Size: 0x3C class dSv_reserve_c { public: private: u8 unk[80]; }; class dSv_save_c { public: dSv_save_c() {} void init(); dSv_memory2_c* getSave2(int i_stage2No); dSv_player_c& getPlayer() { return mPlayer; } dSv_event_c& getEvent() { return mEvent; } dSv_memory_c& getSave(int i_stageNo) { return mSave[i_stageNo]; } dSv_MiniGame_c& getMiniGame() { return mMiniGame; } void putSave(int i_stageNo, dSv_memory_c mem) { mSave[i_stageNo] = mem; } static const int STAGE_MAX = 32; static const int STAGE2_MAX = 64; // private: /* 0x000 */ dSv_player_c mPlayer; /* 0x1F0 */ dSv_memory_c mSave[STAGE_MAX]; /* 0x5F0 */ dSv_memory2_c mSave2[STAGE2_MAX]; /* 0x7F0 */ dSv_event_c mEvent; /* 0x8F0 */ dSv_reserve_c reserve; /* 0x940 */ dSv_MiniGame_c mMiniGame; }; // Size: 0x958 class dSv_info_c { public: void init(); void getSave(int i_stageNo); void putSave(int i_stageNo); void initZone(); u32 createZone(int i_roomNo); void onSwitch(int i_no, int i_roomNo); void offSwitch(int i_no, int i_roomNo); BOOL isSwitch(int i_no, int i_roomNo) const; BOOL revSwitch(int i_no, int i_roomNo); void onItem(int i_no, int i_roomNo); BOOL isItem(int i_no, int i_roomNo) const; void onActor(int i_no, int i_roomNo); void offActor(int i_no, int i_roomNo); BOOL isActor(int i_no, int i_roomNo) const; int memory_to_card(char* card_ptr, int dataNum); int card_to_memory(char* card_ptr, int dataNum); int initdata_to_card(char* card_ptr, int dataNum); dSv_save_c& getSavedata() { return mSavedata; } dSv_memory_c& getMemory() { return mMemory; } dSv_zone_c* getZones() { return mZone; } dSv_zone_c& getZone(int id) { return mZone[id]; } dSv_player_c& getPlayer() { return mSavedata.getPlayer(); } dSv_event_c& getTmp() { return mTmp; } dSv_restart_c& getRestart() { return mRestart; } dSv_turnRestart_c& getTurnRestart() { return mTurnRestart; } dSv_event_c& getEvent() { return mSavedata.getEvent(); } dSv_danBit_c& getDan() { return mDan; } dSv_MiniGame_c& getMiniGame() { return mSavedata.getMiniGame(); } s64 getStartTime() const { return mStartTime; } s64 getSaveTotalTime() const { return mSaveTotalTime; } void setStartTime(s64 time) { mStartTime = time; } void setSaveTotalTime(s64 time) { mSaveTotalTime = time; } void initDan(s8 i_stage) { mDan.init(i_stage); } void resetDan() { mDan.reset(); } u8 getDataNum() const { return mDataNum; } void setDataNum(u8 num) { mDataNum = num; } void removeZone(int zoneNo) { mZone[zoneNo].reset(); } u8 getNoFile() const { return mNoFile; } void setNoFile(u8 file) { mNoFile = file; } u8 getNewFile() const { return mNewFile; } void setNewFile(u8 file) { mNewFile = file; } static const int MEMORY_SWITCH = 0x80; static const int DAN_SWITCH = 0x40; static const int ZONE_SWITCH = 0x20; static const int ONEZONE_SWITCH = 0x10; static const int MEMORY_ITEM = 0x80; static const int DAN_ITEM = 0x20; static const int ZONE_ITEM = 0x20; static const int ONEZONE_ITEM = 0x10; static const int ZONE_MAX = 0x20; private: /* 0x000 */ dSv_save_c mSavedata; /* 0x958 */ dSv_memory_c mMemory; /* 0x978 */ dSv_danBit_c mDan; /* 0x9B4 */ dSv_zone_c mZone[ZONE_MAX]; /* 0xDB4 */ dSv_restart_c mRestart; /* 0xDD8 */ dSv_event_c mTmp; /* 0xED8 */ dSv_turnRestart_c mTurnRestart; /* 0xF14 */ u8 field_0xf14[4]; /* 0xF18 */ u8 mDataNum; /* 0xF19 */ u8 mNewFile; /* 0xF1A */ u8 mNoFile; /* 0xF1B */ u8 field_0xf1b[13]; /* 0xF28 */ s64 mStartTime; /* 0xF30 */ s64 mSaveTotalTime; }; // Size: 0xF38 class dSv_event_flag_c { public: enum { #include "d/save/d_save_bit_labels.inc" }; static u16 saveBitLabels[822]; }; class dSv_event_tmp_flag_c { public: enum { #include "d/save/d_save_temp_bit_labels.inc" }; static u16 const tempBitLabels[185]; }; #endif /* D_SAVE_D_SAVE_H */