#ifndef M_DO_M_DO_AUDIO_H #define M_DO_M_DO_AUDIO_H #include "Z2AudioLib/Z2AudioMgr.h" #include "Z2AudioLib/Z2EnvSeMgr.h" class mDoAud_zelAudio_c : public Z2AudioMgr { public: void reset(); mDoAud_zelAudio_c() {} ~mDoAud_zelAudio_c() {} static void onInitFlag() { mInitFlag = true; } static bool isInitFlag() { return mInitFlag; } static bool isResetFlag() { return mResetFlag; } static void onResetFlag() { mResetFlag = true; } static void offResetFlag() { mResetFlag = false; } static bool isBgmSet() { return mBgmSet; } static void onBgmSet() { mBgmSet = true; } static void offBgmSet() { mBgmSet = false; } static bool mInitFlag; static bool mResetFlag; static bool mBgmSet; }; extern JKRSolidHeap* g_mDoAud_audioHeap; void mDoAud_Execute(); void mDoAud_resetProcess(); bool mDoAud_resetRecover(); void mDoAud_setSceneName(char const* spot, s32 room, s32 layer); s32 mDoAud_load1stDynamicWave(); static void mDoAud_setLinkGroupInfo(u8 param_0); static void mDoAud_setLinkHp(s32 param_0, s32 param_1); void mDoAud_setFadeInStart(u8 param_0); void mDoAud_setFadeOutStart(u8 param_0); inline void mDoAud_bgmSetSwordUsing(s32 id) { Z2AudioMgr::getInterface()->bgmSetSwordUsing(id); } inline void mDoAud_bgmStart(u32 i_bgmID) { Z2AudioMgr::getInterface()->bgmStart(i_bgmID, 0, 0); } inline void mDoAud_subBgmStart(u32 i_bgmID) { Z2AudioMgr::getInterface()->subBgmStart(i_bgmID); } inline void mDoAud_bgmNowBattle(f32 param_0) { Z2AudioMgr::getInterface()->bgmNowBattle(param_0); } inline void mDoAud_bgmStreamPrepare(u32 param_0) { Z2AudioMgr::getInterface()->bgmStreamPrepare(param_0); } inline void mDoAud_bgmStreamPlay() { Z2AudioMgr::getInterface()->bgmStreamPlay(); } inline void mDoAud_setHour(s32 hour) { Z2AudioMgr::getInterface()->setHour(hour); } inline void mDoAud_setMinute(s32 min) { Z2AudioMgr::getInterface()->setMinute(min); } inline void mDoAud_setWeekday(s32 day) { Z2AudioMgr::getInterface()->setWeekday(day); } inline void mDoAud_setInDarkness(bool state) { Z2AudioMgr::getInterface()->setInDarkness(state); } inline void mDoAud_seStart(u32 i_sfxID, const Vec* i_sePos, u32 param_2, s8 i_reverb) { Z2AudioMgr::getInterface()->seStart(i_sfxID, i_sePos, param_2, i_reverb, 1.0f, 1.0f, -1.0f, -1.0f, 0); } inline void mDoAud_seStartLevel(u32 i_sfxID, const Vec* i_sePos, u32 param_2, s8 i_reverb) { Z2AudioMgr::getInterface()->seStartLevel(i_sfxID, i_sePos, param_2, i_reverb, 1.0f, 1.0f, -1.0f, -1.0f, 0); } inline void mDoAud_seStop(u32 i_sfxID, u32 param_1) { Z2AudioMgr::getInterface()->seStop(i_sfxID, param_1); } inline void mDoAud_messageSePlay(u16 param_0, Vec* position, s8 param_2) { Z2AudioMgr::getInterface()->messageSePlay(param_0, position, param_2); } inline void mDoAud_sceneBgmStart() { Z2AudioMgr::getInterface()->sceneBgmStart(); } inline void mDoAud_load2ndDynamicWave() { Z2AudioMgr::getInterface()->load2ndDynamicWave(); } inline bool mDoAud_check1stDynamicWave() { return Z2AudioMgr::getInterface()->check1stDynamicWave(); } inline void mDoAud_bgmStop(u32 param_0) { Z2AudioMgr::getInterface()->bgmStop(param_0, 0); } inline void mDoAud_rainPlay(s32 enable) { g_mEnvSeMgr.startRainSe(enable, 0); } inline void mDoAud_heartGaugeOn() { Z2AudioMgr::getInterface()->heartGaugeOn(); } inline void mDoAud_setSnowPower(s8 i_power) { g_mEnvSeMgr.setSnowPower(i_power); } inline void mDoAud_setFogWipeWidth(f32 i_width) { g_mEnvSeMgr.setFogWipeWidth(i_width); } inline void mDoAud_startFogWipeTrigger(const Vec* param_0) { g_mEnvSeMgr.startFogWipeTrigger((Vec*)param_0); } inline void mDoAud_changeSubBgmStatus(s32 param_0) { Z2AudioMgr::getInterface()->changeSubBgmStatus(param_0); } inline void mDoAud_taktModeMute() { Z2AudioMgr::getInterface()->taktModeMute(); } inline void mDoAud_taktModeMuteOff() { Z2AudioMgr::getInterface()->taktModeMuteOff(); } inline void mDoAud_getCameraMapInfo(u32 param_0) { Z2AudioMgr::getInterface()->getCameraMapInfo(param_0); } inline void mDoAud_setCameraGroupInfo(u8 param_0) { Z2AudioMgr::getInterface()->setCameraGroupInfo(param_0); } inline void mDoAud_mEnvse_framework() { g_mEnvSeMgr.framework(); } inline void mDoAud_mEnvse_resetScene() { g_mEnvSeMgr.resetScene(); } inline void mDoAud_mEnvSe_startFarThunderSe(const Vec* param_0) { g_mEnvSeMgr.startFarThunderSe((Vec*)param_0, 0); } inline void mDoAud_mEnvse_initStrongWind() { g_mEnvSeMgr.initStrongWindSe(); } inline void mDoAud_mEnvse_setWindDirection(Vec* i_direction) { g_mEnvSeMgr.setWindDirection(i_direction); } inline void mDoAud_mEnvse_startStrongWindSe(s8 i_reverb) { g_mEnvSeMgr.startStrongWindSe(i_reverb); } inline void mDoAud_mEnvse_setWindType(u8 i_type) { g_mEnvSeMgr.setWindType(i_type); } inline void mDoAud_mEnvse_initStaticEnvSe(u8 param_0, u8 param_1, u8 param_2, u8 param_3, const Vec* param_4) { g_mEnvSeMgr.initStaticEnvSe(param_0, param_1, param_2, param_3, (Vec*)param_4); } inline void mDoAud_mEnvse_startStaticEnvSe(s8 i_reverb) { g_mEnvSeMgr.startStaticEnvSe(i_reverb); } inline void mDoAud_mEnvse_initRiverSe(u8 param_0, u8 param_1, u8 param_2, u8 param_3) { g_mEnvSeMgr.initRiverSe(param_0, param_1, param_2, param_3); } inline void mDoAud_mEnvse_registRiverSePos(const Vec* i_pos) { g_mEnvSeMgr.registRiverSePos((Vec*)i_pos); } inline void mDoAud_mEnvse_startRiverSe(s8 i_reverb) { g_mEnvSeMgr.startRiverSe(i_reverb); } inline void mDoAud_mEnvse_initFallSe(u8 param_0, u8 param_1, u8 param_2, u8 param_3) { g_mEnvSeMgr.initFallSe(param_0, param_1, param_2, param_3); } inline void mDoAud_mEnvse_registFallSePos(const Vec* i_pos) { g_mEnvSeMgr.registFallSePos((Vec*)i_pos); } inline void mDoAud_mEnvse_startFallSe(s8 i_reverb) { g_mEnvSeMgr.startFallSe(i_reverb); } inline void mDoAud_mEnvse_initSmellSe(u8 param_0, u8 param_1, u8 param_2, u8 param_3) { g_mEnvSeMgr.initSmellSe(param_0, param_1, param_2, param_3); } inline void mDoAud_mEnvse_registSmellSePos(const Vec* i_pos) { g_mEnvSeMgr.registSmellSePos((Vec*)i_pos); } inline void mDoAud_mEnvse_startSmellSe(s8 i_reverb) { g_mEnvSeMgr.startSmellSe(i_reverb); } inline void mDoAud_mEnvse_registWindowPos(const Vec* i_pos) { g_mEnvSeMgr.registWindowPos((Vec*)i_pos); } inline void mDoAud_mEnvse_registWolfSmellSePos(const Vec* i_pos) { g_mEnvSeMgr.registWolfSmellSePos((Vec*)i_pos); } inline void mDoAud_initLv3WaterSe(u8 param_0, u8 param_1, u8 param_2, u8 param_3) { g_mEnvSeMgr.initLv3WaterSe(param_0, param_1, param_2, param_3); } inline void mDoAud_registLv3WaterSePos(u8 param_0, const Vec* i_pos) { g_mEnvSeMgr.registLv3WaterSePos(param_0, (Vec*)i_pos); } inline void mDoAud_startLv3WaterSe(s8 i_reverb) { g_mEnvSeMgr.startLv3WaterSe(i_reverb); } inline void mDoAud_setHyrulSewerOpen(bool i_close) { g_mEnvSeMgr.setHyrulSewerOpen(i_close); } inline void mDoAud_startFogSe() { g_mEnvSeMgr.startFogSe(); } #endif /* M_DO_M_DO_AUDIO_H */