#ifndef Z2CREATURE_H #define Z2CREATURE_H #include "SSystem/SComponent/c_xyz.h" #include "Z2AudioLib/Z2SoundObject.h" #include "Z2AudioLib/Z2SoundStarter.h" class Z2Creature { public: Z2Creature(); ~Z2Creature(); void init(Vec*, Vec*, u8, u8); void init(Vec*, Vec*, Vec*, u8, u8, u8); void initAnime(void*, bool, f32, f32); void updateAnime(f32, f32); void stopAnime(); virtual void deleteObject(); virtual void setSoundStarter(Z2SoundStarter*); virtual void framework(u32, s8); virtual void startCreatureSound(JAISoundID, u32, s8); virtual void startCreatureSoundLevel(JAISoundID, u32, s8); virtual void startCreatureVoice(JAISoundID, s8); virtual void startCreatureVoiceLevel(JAISoundID, s8); virtual void startCreatureExtraSound(JAISoundID, u32, s8); virtual void startCreatureExtraSoundLevel(JAISoundID, u32, s8); virtual void startCollisionSE(u32, u32); Vec* getCurrentPos() const { return mpPos; } /* 0x04 */ Vec* mpPos; /* 0x08 */ Z2SoundObjAnime mSoundObjAnime; /* 0x50 */ Z2SoundObjSimple mSoundObjSimple1; /* 0x70 */ Z2SoundObjSimple mSoundObjSimple2; }; struct Z2LinkSoundStarter : public Z2SoundStarter { Z2LinkSoundStarter(); inline virtual ~Z2LinkSoundStarter(); virtual void startSound(JAISoundID, JAISoundHandle*, JGeometry::TVec3 const*, u32, f32, f32, f32, f32, f32, u32); }; class Z2CreatureLink : public Z2Creature, public Z2LinkSoundStarter { public: Z2CreatureLink(); ~Z2CreatureLink(); void setLinkState(u8); void setLinkGroupInfo(u8); void setLinkHp(s32, s32); void setLinkSwordType(s32, s32); void setLinkShieldType(s32, s32); void setLinkBootsType(s32); virtual void deleteObject(); void init(Vec*, Vec*, Vec*); void initKantera(Vec*); void deleteKantera(void); void setKanteraState(u8); virtual void framework(u32, s8); void setSinkDepth(s8); void setRiding(bool); void setMagnetized(bool); void setWolfEyeOpen(bool); void startLinkSound(JAISoundID, u32, s8); void startLinkSoundLevel(JAISoundID, u32, s8); void startLinkVoice(JAISoundID, s8); void startLinkVoiceLevel(JAISoundID, s8); void startLinkSwordSound(JAISoundID, u32, s8); virtual void startCollisionSE(u32, u32); int startHitItemSE(u32, u32, Z2SoundObjBase*, float); void setResumeAttack(bool); void setInWater(bool status) { mInWater = status; } bool isInWater() { return mInWater; } u8 getLinkState() const { return mLinkState; } u8 getMoveSpeed() const { return mMoveSpeed; } bool isRiding() const { return mRiding; } static Z2CreatureLink* mLinkPtr; private: /* 0x90 Z2LinkSoundStarter */ /* 0x94 */ Z2SoundObjSimple mKantera; /* 0xB4 */ cXyz field_0xb4; /* 0xC0 */ u8 mLinkState; /* 0xC1 */ u8 field_0xc1; /* 0xC2 */ u8 mMarkState; /* 0xC3 */ u8 mLinkHp; /* 0xC4 */ u8 mLinkBootsType; /* 0xC5 */ u8 mKanteraState; /* 0xC6 */ u8 mLinkSwordType; /* 0xC7 */ u8 mLinkShieldType; /* 0xC8 */ u8 mMoveSpeed; /* 0xC9 */ u8 mMovingTime; /* 0xCA */ s8 mSinkDepth; /* 0xCB */ bool mWolfEyeOpen : 1; /* 0xCB */ bool mInWater : 1; /* 0xCB */ bool mResumeAttack : 1; /* 0xCB */ bool mFlag3 : 1; /* 0xCB */ bool mFlag4 : 1; /* 0xCB */ bool mFlag5 : 1; /* 0xCB */ bool mRiding : 1; /* 0xCB */ bool mMagnetized : 1; /* 0xCC */ bool mFlag8 : 1; /* 0xCC */ bool mUsingIronBall : 1; /* 0xCC */ bool mFlag10 : 1; /* 0xCC */ bool mFlag11 : 1; /* 0xCC */ bool mFlag12 : 1; /* 0xCC */ bool mFlag13 : 1; /* 0xCC */ bool mFlag14 : 1; /* 0xCC */ bool mFlag15 : 1; }; // Size: 0xD0 inline Z2CreatureLink* Z2GetLink() { return Z2CreatureLink::mLinkPtr; } class Z2CreatureRide; struct Z2RideSoundStarter : public Z2SoundStarter { /* 802C5234 */ Z2RideSoundStarter(Z2CreatureRide*); /* 802C5078 */ inline virtual ~Z2RideSoundStarter(); /* 802C5284 */ virtual void startSound(JAISoundID, JAISoundHandle*, JGeometry::TVec3 const*, u32, f32, f32, f32, f32, f32, u32); /* 0x4 */ Z2CreatureRide* mRide; }; class Z2CreatureRide : public Z2Creature, public Z2RideSoundStarter { public: Z2CreatureRide(); ~Z2CreatureRide(); void init(Vec*, Vec*, u8, u8); void setLinkRiding(bool); virtual void deleteObject(); private: /* 0x90 */ // Z2RideSoundStarter mSoundStarter; /* 0x98 */ bool mLinkRiding; }; // Size: 0x9C class Z2CreatureEnemy : public Z2Creature { public: /* 802C0F64 */ Z2CreatureEnemy(); /* 802C0FC4 */ virtual void deleteObject(); /* 802C1094 */ void init(Vec*, Vec*, u8, u8); /* 802C10B4 */ void init(Vec*, Vec*, Vec*, u8, u8, u8); /* 802C10D4 */ virtual void framework(u32, s8); /* 802C110C */ virtual void startCreatureSound(JAISoundID, u32, s8); /* 802C136C */ virtual void startCreatureSoundLevel(JAISoundID, u32, s8); /* 802C168C */ virtual void startCreatureVoice(JAISoundID, s8); /* 802C1948 */ virtual void startCreatureVoiceLevel(JAISoundID, s8); /* 802C199C */ virtual void startCreatureExtraSound(JAISoundID, u32, s8); /* 802C19D8 */ virtual void startCreatureExtraSoundLevel(JAISoundID, u32, s8); /* 802C1A14 */ virtual void startCollisionSE(u32, u32); /* 802C1B7C */ void setLinkSearch(bool); /* 802C1B90 */ void setEnemyName(char const*); /* 0x90 */ JSULink mLink; /* 0xA0 */ u8 mEnemyID; /* 0xA1 */ s8 field_0xa1; /* 0xA2 */ bool mLinkSearch; /* 0xA3 */ u8 field_0xa3; }; // Size: 0xA4 class Z2CreatureCitizen : public Z2Creature { public: /* 802C0C10 */ Z2CreatureCitizen(); /* 802C0C6C */ ~Z2CreatureCitizen(); /* 802C0CE4 */ void init(Vec*, Vec*, u8, u8); /* 802C0D04 */ virtual void deleteObject(); /* 802C0D48 */ void setMdlType(s8, bool, bool); /* 802C0E18 */ void playVoice(int); /* 802C0ED8 */ virtual void startCreatureVoice(JAISoundID, s8); private: /* 0x90 */ JSULink mLink; /* 0xA0 */ s8 mCitizenID; /* 0xA1 */ s8 field_0xa1; /* 0xA2 */ bool mLinkSearch; /* 0xA3 */ u8 field_0xa3; }; // Size: 0xA4 #endif /* Z2CREATURE_H */