#ifndef D_A_OBJ_WATERGATE_H #define D_A_OBJ_WATERGATE_H #include "d/d_bg_s_movebg_actor.h" #include "m_Do/m_Do_hostIO.h" #include "SSystem/SComponent/c_phase.h" /** * @ingroup actors-objects * @class daWtGate_c * @brief Water Gate * * @details Sluice gate that player opens in 3F and 4F of Lakebed Temple. * Object does not control the flow of water streams in the temple, it is purely aesthetic. * */ class daWtGate_c : public dBgS_MoveBgActor { public: void setBaseMtx(); int CreateHeap(); cPhs__Step create(); int Execute(Mtx**); void move(); void init_modeWait(); void modeWait(); void init_modeOpen(); void modeOpen(); void init_modeClose(); void modeClose(); void init_modeEnd(); void modeEnd(); int Draw(); int Delete(); private: /* 0x5A0 */ request_of_phase_process_class mPhase; /* 0x5A8 */ J3DModel* mpModel; /* 0x5AC */ u8 mMode; /* 0x5AD */ u8 field_0x5AD; // Neither modified nor read; unused /* 0x5AE */ u8 mPrevSwitchState; /* 0x5B0 */ f32 mOpenYOffset; /* 0x5B4 */ f32 mClosedYPos; /* 0x5B8 */ f32 mMaxMoveSpeed; enum SwitchState_e { CLOSED, OPENED }; enum Mode_e { WAIT, OPEN, CLOSE, END }; }; STATIC_ASSERT(sizeof(daWtGate_c) == 0x5bc); struct daWtGate_HIO_c : public mDoHIO_entry_c { daWtGate_HIO_c(); ~daWtGate_HIO_c() {} void genMessage(JORMContext*); /* 0x4 */ f32 mMaxSpeed; /* 0x8 */ u8 field_0x8; // Modified, but never read; unused? /* 0x9 */ u8 field_0x9; // Modified, but never read; unused? }; #endif /* D_A_OBJ_WATERGATE_H */