#ifndef D_A_E_FB_H #define D_A_E_FB_H #include "Z2AudioLib/Z2Creature.h" #include "d/d_bg_s_acch.h" #include "d/d_cc_d.h" #include "d/d_cc_uty.h" #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-enemies * @class daE_FB_c * @brief Freezard * * @details * */ class daE_FB_c : public fopEn_enemy_c { public: int ctrlJoint(J3DJoint*, J3DModel*); static int JointCallBack(J3DJoint*, int); int draw(); void setBck(int, u8, f32, f32); void setActionMode(int, int); void damage_check(); bool mBgLineCheck(); bool search_check(); void executeWait(); void executeAttack(); void executeDamage(); void executeBullet(); void action(); void mtx_set(); void cc_set(); void normal_eff_set(); void dead_eff_set(); int execute(); int _delete(); int CreateHeap(); cPhs__Step create(); daE_FB_c(); private: /* 0x5AC */ request_of_phase_process_class mPhaseReq; /* 0x5B4 */ mDoExt_McaMorfSO* mpMorf; /* 0x5B8 */ mDoExt_invisibleModel mInvisibleModel; /* 0x5C0 */ mDoExt_brkAnm* mpBrkAnm; /* 0x5C4 */ Z2CreatureEnemy mCreatureSound; /* 0x668 */ s32 mActionMode; /* 0x66C */ s32 mMoveMode; /* 0x670 */ s32 field_0x670; /* 0x674 */ cXyz mUnusedVec; /* 0x680 */ s16 field_0x680; /* 0x684 */ f32 mModelSize; /* 0x688 */ u32 mShadowKey; /* 0x68C */ u16 field_0x68c; /* 0x68E */ u8 field_0x68e; /* 0x68F */ u8 field_0x68f; /* 0x690 */ u8 field_0x690; /* 0x691 */ u8 swBit0; /* 0x692 */ u8 swBit1; /* 0x694 */ s16 mRotation; /* 0x696 */ s16 field_0x696; /* 0x698 */ s16 mHeadAngle; /* 0x69C */ s32 field_0x69c; /* 0x6A0 */ u8 mType; /* 0x6A4 */ dBgS_AcchCir mAcchCir; /* 0x6E4 */ dBgS_ObjAcch mObjAcch; /* 0x8BC */ dCcD_Stts mStts; /* 0x8F8 */ dCcD_Sph mSphere; /* 0xA30 */ dCcD_Sph mSphere2; /* 0xB68 */ dCcD_Sph mAtSph; /* 0xCA0 */ dCcU_AtInfo mAtInfo; // !@bug Seems that the orig developers didn't size mKeys correctly, as ideally it should be len=8, not len=7: /* 0xCC4 */ u32 mKeys[7]; /* 0xCE0 */ u8 mHIOInit; /* 0xCE1 */ u8 field_0xce1[0xCE8 - 0xCE1]; }; STATIC_ASSERT(sizeof(daE_FB_c) == 0xce8); class daE_FB_HIO_c : public JORReflexible { public: daE_FB_HIO_c(); virtual ~daE_FB_HIO_c() {} #if DEBUG void genMessage(JORMContext*); #endif /* 0x04 */ s8 mId; /* 0x08 */ f32 model_size; /* 0x0C */ f32 player_detection_range; /* 0x10 */ s16 next_attack_waiting_time; /* 0x12 */ s16 maximum_rotation_width; /* 0x14 */ s16 minimum_turning_range; /* 0x16 */ s16 rotation_width_stairs; // ""Rotation width (speed) for stairs"" /* 0x18 */ s16 color_register_1r; /* 0x1A */ s16 color_register_1g; /* 0x1C */ s16 color_register_1b; /* 0x1E */ s16 color_register_1a; /* 0x20 */ s16 maximum_rotation_width_2; }; #endif /* D_A_E_FB_H */