#ifndef D_A_E_MD_H #define D_A_E_MD_H #include "f_op/f_op_actor_mng.h" #include "d/d_bg_s_acch.h" #include "d/d_cc_d.h" #include "d/d_cc_uty.h" /** * @ingroup actors-enemies * @class daE_MD_c * @brief Suit of Armor * * @details * */ class daE_MD_c : public fopEn_enemy_c { public: void initCcCylinder(); void setCcCylinder(f32); void SetAnm(mDoExt_McaMorfSO*, int, int, f32, f32); void At_Check(); void CheckHit(); void WaitAction(); void HalfBreakAction(); bool VibAction(); void DummyAction(); void RealAction(); void Action(); int Execute(); int Delete(); void setBaseMtx(); int create(); inline int CreateHeap(); inline int Draw(); /* 0x5AC */ int mAction; /* 0x5B0 */ int mType; /* 0x5B4 */ int mInvulnerabilityTimer; /* 0x5B8 */ int mAnm; /* 0x5BC */ f32 field_0x5bc; /* 0x5C0 */ u8 field_0x5C0[0x5C8 - 0x5C0]; /* 0x5C8 */ s16 field_0x5c8; /* 0x5CA */ s16 field_0x5ca; /* 0x5CC */ s16 field_0x5cc; /* 0x5CE */ s16 field_0x5ce; /* 0x5D0 */ u8 mSwbit; /* 0x5D4 */ int mBreakTimer; /* 0x5D8 */ u8 mHalfBreakMode; /* 0x5D9 */ u8 mCanCreateBu; /* 0x5DC */ request_of_phase_process_class mPhase; /* 0x5E4 */ Z2CreatureEnemy mSound; /* 0x688 */ u32 mShadowId; /* 0x68C */ mDoExt_McaMorfSO* mpModelMorf; /* 0x690 */ mDoExt_McaMorfSO* mpYariModelMorf; /* 0x694 */ J3DModel* mpTbModel; /* 0x698 */ dBgS_AcchCir mAcchCir; /* 0x6D8 */ dBgS_ObjAcch mAcch; /* 0x8B0 */ dCcD_Stts mCcStts; /* 0x8EC */ dCcD_Cyl mCyl; /* 0xA28 */ dCcU_AtInfo mAtInfo; /* 0xA4C */ u8 field_0xa4c[0xA50 - 0xA4C]; }; STATIC_ASSERT(sizeof(daE_MD_c) == 0xa50); #endif /* D_A_E_MD_H */