#ifndef D_A_OBJ_GRAWALL_H #define D_A_OBJ_GRAWALL_H #include "d/d_com_inf_game.h" #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-objects * @class daObjGraWall_c * @brief Goron Wall? * * @details * */ class daObjGraWall_c : public fopAc_ac_c { public: int Create(); int Execute(); int Delete(); void col_init(); void col_set(); private: /* 0x568 */ dCcD_Stts mStts; /* 0x5A4 */ dCcD_Cyl mCyl; /* 0x6E0 */ u8 field_0x6e0; }; STATIC_ASSERT(sizeof(daObjGraWall_c) == 0x6E4); #endif /* D_A_OBJ_GRAWALL_H */