#ifndef D_A_OBJ_WINDOW_H #define D_A_OBJ_WINDOW_H #include "f_op/f_op_actor_mng.h" #include "d/d_bg_s_movebg_actor.h" #include "d/d_cc_d.h" /** * @ingroup actors-objects * @class daObjWindow_c * @brief Destructable Kakariko Village Window * * @details * */ class daObjWindow_c : public dBgS_MoveBgActor { public: void initBaseMtx(); void setBaseMtx(); int Create(); int CreateHeap(); cPhs__Step create1st(); int Execute(Mtx**); int Draw(); int Delete(); u8 getType() { return fopAcM_GetParamBit(this, 0, 8); } u8 getLightInf() { return fopAcM_GetParamBit(this, 8, 8); } private: /* 0x5A0 */ request_of_phase_process_class mPhaseReq; /* 0x5A8 */ J3DModel* mpModel; /* 0x5AC */ mDoExt_bckAnm* mpBckAnm; /* 0x5B0 */ u8 mType; /* 0x5B4 */ dCcD_Stts mStts; /* 0x5F0 */ dCcD_Cyl mCyl; }; STATIC_ASSERT(sizeof(daObjWindow_c) == 0x72C); #endif /* D_A_OBJ_WINDOW_H */