#ifndef D_COM_D_COM_INF_ACTOR_H #define D_COM_D_COM_INF_ACTOR_H class fopAc_ac_c; class dComIfGoat_info_c { public: /* 0x0 */ fopAc_ac_c* mThrowActor; }; class dComIfAc_info_c { public: /* 0x0 */ int field_0x0; /* 0x4 */ bool mPause; }; extern dComIfGoat_info_c g_dComIfGoat_gameInfo; extern dComIfAc_info_c g_dComIfAc_gameInfo; inline bool dComIfA_PauseCheck() { return g_dComIfAc_gameInfo.mPause; } inline fopAc_ac_c* dComIfGoat_GetThrow() { return g_dComIfGoat_gameInfo.mThrowActor; } inline void dComIfGoat_SetThrow(fopAc_ac_c* actor) { g_dComIfGoat_gameInfo.mThrowActor = actor; } #endif /* D_COM_D_COM_INF_ACTOR_H */