#ifndef D_A_OBJ_KAGE_H #define D_A_OBJ_KAGE_H #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-objects * @class obj_kage_class * @brief House - Cage * * @details * */ class obj_kage_class { public: /* 0x000 */ fopAc_ac_c actor; /* 0x568 */ request_of_phase_process_class phase; /* 0x570 */ J3DModel* model; /* 0x574 */ u8 field_0x574; /* 0x578 */ Z2SoundObjSimple sound; /* 0x598 */ u8 field_0x598[0x59A - 0x598]; /* 0x59A */ s16 timers[2]; /* 0x59E */ s16 field_0x59e; /* 0x5A0 */ s16 counter; /* 0x5A4 */ f32 field_0x5a4; /* 0x5A8 */ f32 field_0x5a8; /* 0x5AC */ fpc_ProcID inko_child_id; /* 0x5B0 */ u8 field_0x5b0[0x5B4 - 0x5B0]; }; STATIC_ASSERT(sizeof(obj_kage_class) == 0x5b4); #endif /* D_A_OBJ_KAGE_H */