#ifndef C_M3D_G_SPH_H_ #define C_M3D_G_SPH_H_ #include "SComponent/c_m3d_g_cyl.h" #include "SComponent/c_xyz.h" #include "global.h" struct cM3dGSphS { Vec mCenter; f32 mRadius; }; class cM3dGSph { private: public: cXyz mCenter; f32 mRadius; void SetC(const cXyz&); void Set(const cXyz&, f32); void Set(const cM3dGSphS&); void SetR(f32); bool cross(const cM3dGSph*, cXyz*) const; bool cross(const cM3dGCyl*, cXyz*) const; void GetMinMaxCube(cXyz&, cXyz&) const; const cXyz& GetC(void) const { return mCenter; } const f32 GetR(void) const { return mRadius; } f32 GetCX(void) const { return mCenter.GetX(); } f32 GetCY(void) const { return mCenter.GetY(); } f32 GetCZ(void) const { return mCenter.GetZ(); } }; // additional symbols needed for cM3dGSph extern "C" { void Set__8cM3dGSphFRC4cXyzf(void); } #endif