#include "Z2AudioLib/Z2SeqMgr/Z2SeqMgr.h" #include "JSystem/JAudio2/JAISeqMgr.h" #include "JSystem/JAudio2/JAISoundParamsMove.h" #include "JSystem/JAudio2/JAISoundStatus.h" #include "JSystem/JAudio2/JAIStreamMgr.h" #include "Z2AudioLib/Z2Calc/Z2Calc.h" #include "Z2AudioLib/Z2SceneMgr/Z2SceneMgr.h" #include "Z2AudioLib/Z2SoundObjMgr/Z2SoundObjMgr.h" #include "Z2AudioLib/Z2SoundStarter/Z2SoundStarter.h" #include "Z2AudioLib/Z2StatusMgr/Z2StatusMgr.h" // additional symbols needed for _Z2SeqMgr.cpp // autogenerated by split.py v0.3 at 2021-01-05 01:50:57.118126 extern u8 lbl_80455A14; extern u8 lbl_80450867; extern u8 lbl_803CA4B4; extern u8 lbl_80450864; extern u8 lbl_804559FC; extern u8 lbl_80450868; extern u8 lbl_80450862; extern u8 lbl_803CA3F8; extern u8 lbl_80455A00; extern u8 lbl_8045086C; extern u8 lbl_803CA33C; extern u8 lbl_8045086A; extern u8 lbl_80450874; extern u8 lbl_80450866; extern u8 lbl_80455A08; extern u8 lbl_80450865; extern u8 lbl_804559F0; extern u8 lbl_804559F4; extern u8 lbl_80455A0C; extern u8 lbl_80450861; extern u8 lbl_804559F8; extern u8 lbl_80455A10; extern u8 lbl_8045133C; extern u8 lbl_80455A04; extern u8 lbl_80450870; extern u8 lbl_8045086B; extern u8 lbl_80450878; extern u8 lbl_80450B80; extern u8 lbl_80450B60; extern u8 lbl_80451360; extern u8 lbl_80450869; asm Z2SeqMgr::Z2SeqMgr(void) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802AEEA0.s" } asm void Z2SeqMgr::bgmStart(u32, u32, s32) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802AF010.s" } asm void Z2SeqMgr::bgmStop(u32, s32) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802AF408.s" } asm void Z2SeqMgr::subBgmStart(u32) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802AF49C.s" } asm void Z2SeqMgr::subBgmStop(void) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802AF884.s" } asm void Z2SeqMgr::subBgmStopInner(void) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802AF9D0.s" } asm void Z2SeqMgr::bgmStreamPrepare(u32) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802AFB94.s" } asm int Z2SeqMgr::bgmStreamCheckReady(void) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802AFDEC.s" } asm void Z2SeqMgr::bgmStreamPlay(void) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802AFE18.s" } asm void Z2SeqMgr::bgmStreamStop(u32) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802AFEDC.s" } asm void Z2SeqMgr::changeBgmStatus(s32) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802AFF8C.s" } asm void Z2SeqMgr::changeSubBgmStatus(s32) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802B1DF4.s" } asm void Z2SeqMgr::onVariantBgmJumpEnd(bool) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802B299C.s" } asm void Z2SeqMgr::changeFishingBgm(s32) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802B2A88.s" } asm void Z2SeqMgr::talkInBgm(void) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802B2CA4.s" } asm void Z2SeqMgr::talkOutBgm(void) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802B2D64.s" } asm void Z2SeqMgr::menuInBgm(void) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802B2DAC.s" } asm void Z2SeqMgr::menuOutBgm(void) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802B2DF4.s" } extern "C" { // fanfareFramework__8Z2SeqMgrFv // Z2SeqMgr::fanfareFramework(void) asm void fanfareFramework__8Z2SeqMgrFv(void) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802B2E3C.s" } // stopWolfHowlSong__8Z2SeqMgrFv // Z2SeqMgr::stopWolfHowlSong(void) asm void stopWolfHowlSong__8Z2SeqMgrFv(void) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802B327C.s" } // setHeightVolMod__8Z2SeqMgrFbUl // Z2SeqMgr::setHeightVolMod(bool, unsigned long) asm void setHeightVolMod__8Z2SeqMgrFbUl(void) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802B3318.s" } // setTimeProcVolMod__8Z2SeqMgrFbUl // Z2SeqMgr::setTimeProcVolMod(bool, unsigned long) asm void setTimeProcVolMod__8Z2SeqMgrFbUl(void) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802B3398.s" } // processBgmFramework__8Z2SeqMgrFv // Z2SeqMgr::processBgmFramework(void) asm void processBgmFramework__8Z2SeqMgrFv(void) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802B33A8.s" } // checkBgmIDPlaying__8Z2SeqMgrFUl // Z2SeqMgr::checkBgmIDPlaying(unsigned long) asm void checkBgmIDPlaying__8Z2SeqMgrFUl(void) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802B3EAC.s" } // getChildTrackVolume__8Z2SeqMgrFP14JAISoundHandlei // Z2SeqMgr::getChildTrackVolume(JAISoundHandle*, int) asm void getChildTrackVolume__8Z2SeqMgrFP14JAISoundHandlei(void) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802B3F40.s" } // setChildTrackVolume__8Z2SeqMgrFP14JAISoundHandleifUlff // Z2SeqMgr::setChildTrackVolume(JAISoundHandle*, int, float, unsigned long, float, float) asm void setChildTrackVolume__8Z2SeqMgrFP14JAISoundHandleifUlff(void) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802B3FEC.s" } // resetBattleBgmParams__8Z2SeqMgrFv // Z2SeqMgr::resetBattleBgmParams(void) asm void resetBattleBgmParams__8Z2SeqMgrFv(void) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802B4128.s" } // setBattleBgmOff__8Z2SeqMgrFb // Z2SeqMgr::setBattleBgmOff(bool) asm void setBattleBgmOff__8Z2SeqMgrFb(void) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802B4164.s" } // setBattleSearched__8Z2SeqMgrFb // Z2SeqMgr::setBattleSearched(bool) asm void setBattleSearched__8Z2SeqMgrFb(void) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802B421C.s" } // setBattleDistIgnore__8Z2SeqMgrFb // Z2SeqMgr::setBattleDistIgnore(bool) asm void setBattleDistIgnore__8Z2SeqMgrFb(void) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802B43D0.s" } // setBattleGhostMute__8Z2SeqMgrFb // Z2SeqMgr::setBattleGhostMute(bool) asm void Z2SeqMgr::setBattleGhostMute(bool) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802B43E0.s" } // setBattleDistState__8Z2SeqMgrFUc // Z2SeqMgr::setBattleDistState(unsigned char) asm void setBattleDistState__8Z2SeqMgrFUc(void) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802B4498.s" } // setBattleSeqState__8Z2SeqMgrFUc // Z2SeqMgr::setBattleSeqState(unsigned char) asm void setBattleSeqState__8Z2SeqMgrFUc(void) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802B4844.s" } // setBattleLastHit__8Z2SeqMgrFUc // Z2SeqMgr::setBattleLastHit(unsigned char) asm void setBattleLastHit__8Z2SeqMgrFUc(void) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802B4AFC.s" } // battleBgmFramework__8Z2SeqMgrFv // Z2SeqMgr::battleBgmFramework(void) asm void battleBgmFramework__8Z2SeqMgrFv(void) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802B4BD0.s" } // startBattleBgm__8Z2SeqMgrFb // Z2SeqMgr::startBattleBgm(bool) asm void startBattleBgm__8Z2SeqMgrFb(void) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802B4EB0.s" } // stopBattleBgm__8Z2SeqMgrFUcUc // Z2SeqMgr::stopBattleBgm(unsigned char, unsigned char) asm void stopBattleBgm__8Z2SeqMgrFUcUc(void) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802B5204.s" } // fieldBgmStart__8Z2SeqMgrFv // Z2SeqMgr::fieldBgmStart(void) asm void fieldBgmStart__8Z2SeqMgrFv(void) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802B545C.s" } // fieldRidingMute__8Z2SeqMgrFv // Z2SeqMgr::fieldRidingMute(void) asm void fieldRidingMute__8Z2SeqMgrFv(void) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802B556C.s" } // onFieldBgmJumpStart__8Z2SeqMgrFv // Z2SeqMgr::onFieldBgmJumpStart(void) asm void onFieldBgmJumpStart__8Z2SeqMgrFv(void) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802B5750.s" } // onFieldBgmJumpEnd__8Z2SeqMgrFv // Z2SeqMgr::onFieldBgmJumpEnd(void) asm void onFieldBgmJumpEnd__8Z2SeqMgrFv(void) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802B579C.s" } // fieldBgmFramework__8Z2SeqMgrFv // Z2SeqMgr::fieldBgmFramework(void) asm void fieldBgmFramework__8Z2SeqMgrFv(void) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802B594C.s" } // mbossBgmMuteProcess__8Z2SeqMgrFv // Z2SeqMgr::mbossBgmMuteProcess(void) asm void mbossBgmMuteProcess__8Z2SeqMgrFv(void) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802B5E80.s" } // bgmSetSwordUsing__8Z2SeqMgrFl // Z2SeqMgr::bgmSetSwordUsing(long) asm void bgmSetSwordUsing__8Z2SeqMgrFl(void) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802B5E84.s" } // bgmNowBattle__8Z2SeqMgrFf // Z2SeqMgr::bgmNowBattle(float) asm void bgmNowBattle__8Z2SeqMgrFf(void) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802B5E88.s" } // taktModeMute__8Z2SeqMgrFv // Z2SeqMgr::taktModeMute(void) asm void taktModeMute__8Z2SeqMgrFv(void) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802B5E8C.s" } // taktModeMuteOff__8Z2SeqMgrFv // Z2SeqMgr::taktModeMuteOff(void) asm void taktModeMuteOff__8Z2SeqMgrFv(void) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802B5ED4.s" } };