/* Z2SoundMgr.cpp autogenerated by split.py v0.3 at 2021-01-04 23:01:21.950031 */ #include "Z2AudioLib/Z2SoundMgr/Z2SoundMgr.h" #include "JSystem/JAudio2/JAISeCategoryMgr.h" #include "JSystem/JAudio2/JAISeMgr/JAISeMgr.h" #include "JSystem/JAudio2/JAISeqMgr.h" #include "JSystem/JAudio2/JAISoundParamsMove.h" #include "JSystem/JAudio2/JAIStreamMgr.h" #include "JSystem/JAudio2/JASDriver.h" #include "JSystem/JAudio2/JASTrack.h" #include "JSystem/JAudio2/JAUSectionHeap.h" #include "Z2AudioLib/Z2SeMgr/Z2SeMgr.h" #include "Z2AudioLib/Z2SeqMgr/Z2SeqMgr.h" #include "Z2AudioLib/Z2SoundInfo/Z2SoundInfo.h" #include "Z2AudioLib/Z2SpeechMgr2/Z2SpeechMgr2.h" #include "d/d_com/d_com_inf_game/d_com_inf_game.h" #include "m_Do/m_Do_audio/m_Do_audio.h" extern "C" { void sprintf(void); } // additional symbols needed for Z2SoundMgr.cpp // autogenerated by split.py v0.3 at 2021-01-04 22:59:50.687043 extern u8 lbl_803C9D18; extern u8 lbl_80455844; extern u8 lbl_8045583C; extern u8 lbl_80451340; extern u8 lbl_80455838; extern u8 lbl_8039B9D0; extern u8 lbl_80455840; extern u8 lbl_80450CC0; extern u8 lbl_80451342; extern u8 lbl_8039B9C0; extern u8 lbl_80455850; extern u8 lbl_80455848; extern u8 lbl_80451341; extern u8 lbl_803C9D70; extern u8 lbl_80450B60; extern u8 lbl_80450B80; extern u8 lbl_8039ABB8; extern "C" { // seqCallback__FP8JASTrackUs // seqCallback__FP8JASTrackUs(JASTrack*, unsigned short) asm void seqCallback__FP8JASTrackUs(void) { nofralloc #include "Z2AudioLib/Z2SoundMgr/asm/func_802A9BC8.s" } // __ct__10Z2SoundMgrFv // Z2SoundMgr::Z2SoundMgr(void) asm void __ct__10Z2SoundMgrFv(void) { nofralloc #include "Z2AudioLib/Z2SoundMgr/asm/func_802A9E80.s" } // startSound__10Z2SoundMgrF10JAISoundIDP14JAISoundHandlePCQ29JGeometry8TVec3 // Z2SoundMgr::startSound(JAISoundID, JAISoundHandle*, JGeometry::TVec3) asm void func_802A9EE8(void) { nofralloc #include "Z2AudioLib/Z2SoundMgr/asm/func_802A9EE8.s" } // calc__10Z2SoundMgrFv // Z2SoundMgr::calc(void) asm void calc__10Z2SoundMgrFv(void) { nofralloc #include "Z2AudioLib/Z2SoundMgr/asm/func_802AA1B0.s" } // setIIR__10Z2SoundMgrFP8JAISoundPCs // Z2SoundMgr::setIIR(JAISound*, const short*) asm void setIIR__10Z2SoundMgrFP8JAISoundPCs(void) { nofralloc #include "Z2AudioLib/Z2SoundMgr/asm/func_802AA270.s" } // setFilterOff__10Z2SoundMgrFP8JAISound // Z2SoundMgr::setFilterOff(JAISound*) asm void setFilterOff__10Z2SoundMgrFP8JAISound(void) { nofralloc #include "Z2AudioLib/Z2SoundMgr/asm/func_802AA33C.s" } // resetFilterAll__10Z2SoundMgrFv // Z2SoundMgr::resetFilterAll(void) asm void resetFilterAll__10Z2SoundMgrFv(void) { nofralloc #include "Z2AudioLib/Z2SoundMgr/asm/func_802AA430.s" } // mixOut__10Z2SoundMgrFv // Z2SoundMgr::mixOut(void) asm void mixOut__10Z2SoundMgrFv(void) { nofralloc #include "Z2AudioLib/Z2SoundMgr/asm/func_802AA528.s" } // framework__10Z2SoundMgrFv // Z2SoundMgr::framework(void) asm void framework__10Z2SoundMgrFv(void) { nofralloc #include "Z2AudioLib/Z2SoundMgr/asm/func_802AA67C.s" } // pauseAllGameSound__10Z2SoundMgrFb // Z2SoundMgr::pauseAllGameSound(bool) asm void pauseAllGameSound__10Z2SoundMgrFb(Z2SoundMgr* p0, bool p1) { nofralloc #include "Z2AudioLib/Z2SoundMgr/asm/func_802AA6B0.s" } // stopSoundID__10Z2SoundMgrF10JAISoundID // Z2SoundMgr::stopSoundID(JAISoundID) asm void stopSoundID__10Z2SoundMgrF10JAISoundID(void) { nofralloc #include "Z2AudioLib/Z2SoundMgr/asm/func_802AA7DC.s" } // stopSync__10Z2SoundMgrFv // Z2SoundMgr::stopSync(void) asm void stopSync__10Z2SoundMgrFv(void) { nofralloc #include "Z2AudioLib/Z2SoundMgr/asm/func_802AA84C.s" } // stop__10Z2SoundMgrFv // Z2SoundMgr::stop(void) asm void stop__10Z2SoundMgrFv(void) { nofralloc #include "Z2AudioLib/Z2SoundMgr/asm/func_802AA8C8.s" } // initParams__10Z2SoundMgrFv // Z2SoundMgr::initParams(void) asm void initParams__10Z2SoundMgrFv(void) { nofralloc #include "Z2AudioLib/Z2SoundMgr/asm/func_802AA908.s" } // multiVolumeSoundID__10Z2SoundMgrF10JAISoundIDf // Z2SoundMgr::multiVolumeSoundID(JAISoundID, float) asm void multiVolumeSoundID__10Z2SoundMgrF10JAISoundIDf(void) { nofralloc #include "Z2AudioLib/Z2SoundMgr/asm/func_802AA9E8.s" } // isPlayingSoundID__10Z2SoundMgrF10JAISoundID // Z2SoundMgr::isPlayingSoundID(JAISoundID) asm void isPlayingSoundID__10Z2SoundMgrF10JAISoundID(void) { nofralloc #include "Z2AudioLib/Z2SoundMgr/asm/func_802AAAC4.s" } };