#ifndef D_A_OBJ_RCIRCLE_H #define D_A_OBJ_RCIRCLE_H #include "d/d_com_inf_game.h" /** * @ingroup actors-objects * @class daObjRCircle_c * @brief River Circle * * @details * */ class daObjRCircle_c : public fopAc_ac_c, public request_of_phase_process_class { public: /* 80CB8678 */ daObjRCircle_c(); /* 80CB874C */ virtual ~daObjRCircle_c(); /* 80CB8814 */ int createHeap(); /* 80CB8928 */ int create(); /* 80CB8A28 */ int Delete(); /* 80CB8A5C */ int draw(); /* 80CB8B28 */ int execute(); /* 80CB8BE4 */ void init(); /* 80CB8BF0 */ void setModelMtx(); int getSwBit() { return fopAcM_GetParamBit(this, 0, 8) & 0xFF; } private: /* 0x574 */ mDoExt_brkAnm mBrk; /* 0x58C */ mDoExt_btkAnm mBtk; /* 0x5A4 */ J3DModel* mpModel; /* 0x5A8 */ u8 mSwitch; }; STATIC_ASSERT(sizeof(daObjRCircle_c) == 0x5AC); #endif /* D_A_OBJ_RCIRCLE_H */